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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1419523" data-attributes="member: 94"><p>That still depends entirely on what kind of response I get overall, because that will dictate my printing and distribution methods. There are ups and downs to game content-- I wouldn't include game content if I wasn't planning to market this to hobby stores, for example. I think that's still a big open question. The number of folks here who say yay or nay on game content, realistically, has little bearing on that decision.</p><p></p><p>It's pretty much either, "This is a game supplement for gamers, so it should include game content and be marketed to hobby stores," or, "This is a work of fiction, for sale to the book trade, and game content is not appropriate."</p><p></p><p></p><p></p><p>That's an excellent question. It depends on several things. Motivation is a primary driver. The author needs to be willing to, at the very least, give his own work at least one pass for editing to save time and effort on my end. After that (now that the author has shown a committment to it) quality comes into play. And I'd say quality is about tied with general popularity (convenient, since the most popular stories tend to be higher quality, natch).</p><p></p><p>The final format (whether one book or several) would also come into play.</p><p></p><p>Though ultimately, if the format is "several books" and I get the kinks worked out of the POD process, then I think any author willing to pony up the costs to prep his digital file (~$100 bucks for a 300 page work) can make his own decisions as to whether he'd like to be in print or not. </p><p></p><p>I would hope that, even given this last scenario, we all stick together with a common publisher imprint (whether or not it is Bad Axe) and a common "line look" in terms of cover, spine design, etc.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1419523, member: 94"] That still depends entirely on what kind of response I get overall, because that will dictate my printing and distribution methods. There are ups and downs to game content-- I wouldn't include game content if I wasn't planning to market this to hobby stores, for example. I think that's still a big open question. The number of folks here who say yay or nay on game content, realistically, has little bearing on that decision. It's pretty much either, "This is a game supplement for gamers, so it should include game content and be marketed to hobby stores," or, "This is a work of fiction, for sale to the book trade, and game content is not appropriate." That's an excellent question. It depends on several things. Motivation is a primary driver. The author needs to be willing to, at the very least, give his own work at least one pass for editing to save time and effort on my end. After that (now that the author has shown a committment to it) quality comes into play. And I'd say quality is about tied with general popularity (convenient, since the most popular stories tend to be higher quality, natch). The final format (whether one book or several) would also come into play. Though ultimately, if the format is "several books" and I get the kinks worked out of the POD process, then I think any author willing to pony up the costs to prep his digital file (~$100 bucks for a 300 page work) can make his own decisions as to whether he'd like to be in print or not. I would hope that, even given this last scenario, we all stick together with a common publisher imprint (whether or not it is Bad Axe) and a common "line look" in terms of cover, spine design, etc. Wulf [/QUOTE]
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ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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