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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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<blockquote data-quote="Radiating Gnome" data-source="post: 1419987" data-attributes="member: 150"><p>I'd like to echo Sagiro's point about a story hour working as a straight narrative -- I don't think, in the long run, they'll work. A D&D campaign is not the same thing as a novel -- the structure is very diffent, character motivations will be very different, and there is far too much focus on things like combat that really take a back seat in most decent fantasy novels because, frankly, it's hard to make physical action interesting for long stretches on the page.</p><p></p><p>As SH readers we're interested because we know the rules of the game, how it works, and we appreciate a level of complexity that a non-gamer reader won't, and can't hope to get. </p><p></p><p>Some of the writing in the SHs that are out there is very good, compelling writing. But they don't have enough narrative shape and variety to work as a stand-alone novel, and pretending that they do is asking to be disappointed with the final product. </p><p></p><p>So make the gamer audience your target -- and think of this as a new sort of campaign aid. You have a smaller target audience, sure, but it's an audience that you'll be far more sucessful at reaching. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1419987, member: 150"] I'd like to echo Sagiro's point about a story hour working as a straight narrative -- I don't think, in the long run, they'll work. A D&D campaign is not the same thing as a novel -- the structure is very diffent, character motivations will be very different, and there is far too much focus on things like combat that really take a back seat in most decent fantasy novels because, frankly, it's hard to make physical action interesting for long stretches on the page. As SH readers we're interested because we know the rules of the game, how it works, and we appreciate a level of complexity that a non-gamer reader won't, and can't hope to get. Some of the writing in the SHs that are out there is very good, compelling writing. But they don't have enough narrative shape and variety to work as a stand-alone novel, and pretending that they do is asking to be disappointed with the final product. So make the gamer audience your target -- and think of this as a new sort of campaign aid. You have a smaller target audience, sure, but it's an audience that you'll be far more sucessful at reaching. -rg [/QUOTE]
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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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