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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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<blockquote data-quote="ledded" data-source="post: 1420422" data-attributes="member: 12744"><p>Let me say that you obviously have not read some of the better story hours on these boards, no offense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Seriously, there are quite a few that do character development, nice scene setting, non-gaming interactions, and spend a lot less time describing the combats than it took to do them in game.</p><p> </p><p>I'm not trying to ruffle your feathers, but while many (heck, most), particularly D&D-based ones, do tend to be combat-centric (not that there is anything wrong with that, mind you) there are quite a few that achieve good levels of conflict without each turn of the page being accompanied by the sound of dice rattling.</p><p> </p><p>Really, there are stories on here that are interesting because they are about a game, but they dont necessarily read like a game monologue (again, not that there is anything wrong with that). People have been responding with vague generalizations about story hours, when I personally see a good bit of variety in the story hours that I read on a regular basis. Maybe I'm nuts, or maybe folks need to break out of their genre and read a little bit of everything that there is to offer here.</p><p> </p><p>I also have to second the idea that OldDrewId had above... don't try to make them anything other than what they are. Tales from the Gaming Table. I really, really like that idea. There is room in that for artwork, gaming stats, etc along with some really good stories, and by crossing genre's you could even reach a wider audience than with a singular focus. I could really get behind something like that.</p></blockquote><p></p>
[QUOTE="ledded, post: 1420422, member: 12744"] Let me say that you obviously have not read some of the better story hours on these boards, no offense :D . Seriously, there are quite a few that do character development, nice scene setting, non-gaming interactions, and spend a lot less time describing the combats than it took to do them in game. I'm not trying to ruffle your feathers, but while many (heck, most), particularly D&D-based ones, do tend to be combat-centric (not that there is anything wrong with that, mind you) there are quite a few that achieve good levels of conflict without each turn of the page being accompanied by the sound of dice rattling. Really, there are stories on here that are interesting because they are about a game, but they dont necessarily read like a game monologue (again, not that there is anything wrong with that). People have been responding with vague generalizations about story hours, when I personally see a good bit of variety in the story hours that I read on a regular basis. Maybe I'm nuts, or maybe folks need to break out of their genre and read a little bit of everything that there is to offer here. I also have to second the idea that OldDrewId had above... don't try to make them anything other than what they are. Tales from the Gaming Table. I really, really like that idea. There is room in that for artwork, gaming stats, etc along with some really good stories, and by crossing genre's you could even reach a wider audience than with a singular focus. I could really get behind something like that. [/QUOTE]
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ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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