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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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<blockquote data-quote="ledded" data-source="post: 1420523" data-attributes="member: 12744"><p>Agreed, which is why I like the "Tales from the Game Table" idea... you could put a little bit of everything in there, and if marketed well, even sell it to non-gamers for the stories.</p><p> </p><p>I guess I'm just getting a bit punchy in this thread because some folks have been making broad assumptions based on the fact that they *seem* to me (probably incorrectly, mind you) to be reading mostly D&D Story Hours, and not giving non-D&D stuff a chance to really rock their socks off. While some of the better story hours are in fact D&D based (P-Kitty, Wulf, Sepulchrave), there are several authors that have incredible SH's that are not (Jonrog1 - Pulp Spycraft and Drunk Southern Girls, OldDrewId - Medallions, Heapthaumatergist to name a few), and if you havent read some of 'em, you may find your impression of story hour's changed a little bit by doing so.</p><p> </p><p>Sure, there's plenty of action, but it's not all 'combat' ticking off round-by-round. Anyway, I agree with a lot you said, and with the general feel that to attempt a novelization of the average story hour, regardless of game system it used, would be a mistake for 95% of the SH's out there (there are a couple I'd not only like to see as a book but a movie as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p> </p><p>But an anthology, complete with artwork, maps, handouts from the game, and game info (especially homebrew stuff) would just be super-de-duper off-the-hook geeky coolness, IMHO, and also quite doable.</p><p> </p><p>I'd volunteer some of my time to be involved in the process if it was ever needed, just because I think the whole idea is worth pursuing.</p></blockquote><p></p>
[QUOTE="ledded, post: 1420523, member: 12744"] Agreed, which is why I like the "Tales from the Game Table" idea... you could put a little bit of everything in there, and if marketed well, even sell it to non-gamers for the stories. I guess I'm just getting a bit punchy in this thread because some folks have been making broad assumptions based on the fact that they *seem* to me (probably incorrectly, mind you) to be reading mostly D&D Story Hours, and not giving non-D&D stuff a chance to really rock their socks off. While some of the better story hours are in fact D&D based (P-Kitty, Wulf, Sepulchrave), there are several authors that have incredible SH's that are not (Jonrog1 - Pulp Spycraft and Drunk Southern Girls, OldDrewId - Medallions, Heapthaumatergist to name a few), and if you havent read some of 'em, you may find your impression of story hour's changed a little bit by doing so. Sure, there's plenty of action, but it's not all 'combat' ticking off round-by-round. Anyway, I agree with a lot you said, and with the general feel that to attempt a novelization of the average story hour, regardless of game system it used, would be a mistake for 95% of the SH's out there (there are a couple I'd not only like to see as a book but a movie as well :) ). But an anthology, complete with artwork, maps, handouts from the game, and game info (especially homebrew stuff) would just be super-de-duper off-the-hook geeky coolness, IMHO, and also quite doable. I'd volunteer some of my time to be involved in the process if it was ever needed, just because I think the whole idea is worth pursuing. [/QUOTE]
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ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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