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Story Hour
ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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<blockquote data-quote="jmucchiello" data-source="post: 1456086" data-attributes="member: 813"><p>PC,</p><p></p><p>Not sure if this should go here but having just read your story hour (it took a few days. Had been meaning to get around to giving it a look anyway after reading Sep's storyhour from start a few months ago) there is a lot of stuff that's off limits in an OGL work in there. Would you really have the time to rewrite those sections for publishing (especially since you're months behind in updates as it is)? Stuff like Sigil, Forsaker giants, Kuo Toa, Mind Flayers, adventures straight out of (or highly modified) from Dungeon, etc. all tread close to stuff WotC obviously claims as their own. Heck, just remembering to remove all references to Daern when the fortress comes up in the story is time consuming. Not to mention the time needed to turn some of the out of game stuff into meaningful sidebars -- it seems like a large undertaking for unknown payoff.</p><p></p><p>I assume the book would use the OGL so that stats for characters and major villains could be printed. But that limits the story in annoying ways. I doubt any story hour is 100% OGL compatible. Slip a monster from MMII in or a spell from BOVD and poof. </p><p></p><p>Even Sep's story hour has non-OGL demons and devils running around in it that would be annoying to have to fix.</p><p></p><p>Good luck if you go forward with this.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1456086, member: 813"] PC, Not sure if this should go here but having just read your story hour (it took a few days. Had been meaning to get around to giving it a look anyway after reading Sep's storyhour from start a few months ago) there is a lot of stuff that's off limits in an OGL work in there. Would you really have the time to rewrite those sections for publishing (especially since you're months behind in updates as it is)? Stuff like Sigil, Forsaker giants, Kuo Toa, Mind Flayers, adventures straight out of (or highly modified) from Dungeon, etc. all tread close to stuff WotC obviously claims as their own. Heck, just remembering to remove all references to Daern when the fortress comes up in the story is time consuming. Not to mention the time needed to turn some of the out of game stuff into meaningful sidebars -- it seems like a large undertaking for unknown payoff. I assume the book would use the OGL so that stats for characters and major villains could be printed. But that limits the story in annoying ways. I doubt any story hour is 100% OGL compatible. Slip a monster from MMII in or a spell from BOVD and poof. Even Sep's story hour has non-OGL demons and devils running around in it that would be annoying to have to fix. Good luck if you go forward with this. [/QUOTE]
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ATTENTION: Story Hour in Print? (Authors and Readers, come in!)
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