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Attercop Attercop from Taunting to - Come and Get it.
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<blockquote data-quote="Celebrim" data-source="post: 7444218" data-attributes="member: 4937"><p>You'd need a designer conversant in 4e, but I'm not. However, I can explain the general ideas involved and put them as close as I can in 4e terms.</p><p></p><p>The feat basically gives you in 4e terms foptions on how to use a minor action during a round, or alternately if you want to power up the feat, one free action per turn can be used on the feat. That's more limited than the 3e version, but 4e has a tighter action economy and the change would be made up elsewhere.</p><p></p><p>“Fight me, you son of a pig!”: Allows you to force a character to use its 'reaction' or 'opportunity' on you if you over come its Will defense (or Insight?). If it does, you have a significant advantage defending against the attack. In 3e, this can sometimes be significant because most things can only make 1 AoO a round, which means that your ally can now grapple the foe or quaff a potion or what not freely. I don't know what the limits on reactions or opportunities are in 4e, but presumably this would drain or limit them in a 4e version.</p><p>“Hey, Ugly!”: If you successfully overcome the targets Will defense (or Insight?), allows your ally to engage in a Stealth check as if they had concealment from the target of your taunt.</p><p>“My kid sister fights better than you.”: Whenever you are attacked, if you successfully overcome the target's Will defense (or Insight?), you grant the target a +2 bonus to hit you but the target gets a -4 debuff to AC until the start of your next turn. This is actually even more powerful in my game than this suggests, as forcing an offensive fighting stance means that they can't parry, can't use combat expertise, and so forth. Depending on the strategy of the thing fighting you, that can be a big deal. I don't know what if anything is the 4e equivalent.</p><p>"What are you chicken?”: If the target is not adjacent to any ally, and if you overcome the target's Will defense (or Insight?), than you can pull 3. That's the 4e simple version.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7444218, member: 4937"] You'd need a designer conversant in 4e, but I'm not. However, I can explain the general ideas involved and put them as close as I can in 4e terms. The feat basically gives you in 4e terms foptions on how to use a minor action during a round, or alternately if you want to power up the feat, one free action per turn can be used on the feat. That's more limited than the 3e version, but 4e has a tighter action economy and the change would be made up elsewhere. “Fight me, you son of a pig!”: Allows you to force a character to use its 'reaction' or 'opportunity' on you if you over come its Will defense (or Insight?). If it does, you have a significant advantage defending against the attack. In 3e, this can sometimes be significant because most things can only make 1 AoO a round, which means that your ally can now grapple the foe or quaff a potion or what not freely. I don't know what the limits on reactions or opportunities are in 4e, but presumably this would drain or limit them in a 4e version. “Hey, Ugly!”: If you successfully overcome the targets Will defense (or Insight?), allows your ally to engage in a Stealth check as if they had concealment from the target of your taunt. “My kid sister fights better than you.”: Whenever you are attacked, if you successfully overcome the target's Will defense (or Insight?), you grant the target a +2 bonus to hit you but the target gets a -4 debuff to AC until the start of your next turn. This is actually even more powerful in my game than this suggests, as forcing an offensive fighting stance means that they can't parry, can't use combat expertise, and so forth. Depending on the strategy of the thing fighting you, that can be a big deal. I don't know what if anything is the 4e equivalent. "What are you chicken?”: If the target is not adjacent to any ally, and if you overcome the target's Will defense (or Insight?), than you can pull 3. That's the 4e simple version. [/QUOTE]
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