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Attercop Attercop from Taunting to - Come and Get it.
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<blockquote data-quote="Garthanos" data-source="post: 7454805" data-attributes="member: 82504"><p>4e may well split it up into a lot of places.</p><p></p><p>Here is a trick 4e has a universal option of aiding another's Defense, or Attack or Skill use. However in their base form they just arent worth the Standard Action to perform even though the action benefit for attacks and defenses are automatic. </p><p></p><p>However if we change it to a minor action they would simply be too useful at least at lower levels where there isnt much competition for minor actions , especially if that combined with the various other enhancements to aid actions the game has. </p><p></p><p>So my idea is as THIS form is a deception a way to represent the limitation I call "fool me once shame on you" is to make the minor action a once per encounter feature. This is not quite functional however as you need to be able to do all of this at range which none of the standard aid moves allow. (the AID defense improves the subjects defenses by 2) </p><p></p><p>Now we are talking! something that is getting valuable! lets call it 10 squares, let it affect any of the 3 AIDs and this function could even be allowed all the time where you either talk your ally into doing it right or beleaguer your enemy (but you have to spend a standard after the first time) </p><p></p><p>Although your Hey ugly isnt exactly the same as the aid stealth skill, perhaps we could add a clause to enable it. </p><p></p><p>Note if the ability lets you Aid Defense has some interesting if subtle effects - if you aide an allies defense you in general become a generally better target for an enemy (this is a component of 4es marking mechanic actually). </p><p></p><p>While the above doesnt give you a pull in 4e pulls are generally part of class/race OR skill powers. </p><p></p><p>A skill power in bluffing called "What are you Chicken" might work very well.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7454805, member: 82504"] 4e may well split it up into a lot of places. Here is a trick 4e has a universal option of aiding another's Defense, or Attack or Skill use. However in their base form they just arent worth the Standard Action to perform even though the action benefit for attacks and defenses are automatic. However if we change it to a minor action they would simply be too useful at least at lower levels where there isnt much competition for minor actions , especially if that combined with the various other enhancements to aid actions the game has. So my idea is as THIS form is a deception a way to represent the limitation I call "fool me once shame on you" is to make the minor action a once per encounter feature. This is not quite functional however as you need to be able to do all of this at range which none of the standard aid moves allow. (the AID defense improves the subjects defenses by 2) Now we are talking! something that is getting valuable! lets call it 10 squares, let it affect any of the 3 AIDs and this function could even be allowed all the time where you either talk your ally into doing it right or beleaguer your enemy (but you have to spend a standard after the first time) Although your Hey ugly isnt exactly the same as the aid stealth skill, perhaps we could add a clause to enable it. Note if the ability lets you Aid Defense has some interesting if subtle effects - if you aide an allies defense you in general become a generally better target for an enemy (this is a component of 4es marking mechanic actually). While the above doesnt give you a pull in 4e pulls are generally part of class/race OR skill powers. A skill power in bluffing called "What are you Chicken" might work very well. [/QUOTE]
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