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<blockquote data-quote="Hjorimir" data-source="post: 4858449" data-attributes="member: 5745"><p>Okay, I've downloaded and played around with the application. While I appreciate the effort, I won't be using iNit in it's current form. Here is what I'd like to see:</p><p></p><p>1) I don't want to have to have HPs on the tracker as I find them distracting and I'd never track HPs on the iTouch (I can track them on paper much, much faster and I always need to scribble down notes about conditions anyway).</p><p></p><p>2) I want an easy way to delay or ready an action...without having to drill down and reset the character's initiative number. I guess I envisioned may two buttons per character labeld [D] and [R] that I could toggle and just tap again when they character reinserts.</p><p></p><p>3) I would absolutely need the app to keep entries (PCs and a list of NPCs that I preloaded) ready to go so that when I hit 'New Encounter' I don't have to enter everything again. Maybe create a way to designate entries as PCs (and thus always included in an encounter) and a sub-screen of a list of NPCs that I have pre-loaded that I could add to the encounter with a single click. Obviously, if I could pre-load full encounter sets as well, that'd be even better.</p><p></p><p>We currently use 3x5 cards (turning the card when a character is on a Ready and pulling the card out when the character is on Delay). This is very, very fast at the table. I'd want iNit to be simply faster and easier. As it stands now, it would feel like a distraction to the game as I noodle around with my iTouch instead of paying attention to the players.</p><p></p><p>Hope that helps and I'll keep looking for updates.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 4858449, member: 5745"] Okay, I've downloaded and played around with the application. While I appreciate the effort, I won't be using iNit in it's current form. Here is what I'd like to see: 1) I don't want to have to have HPs on the tracker as I find them distracting and I'd never track HPs on the iTouch (I can track them on paper much, much faster and I always need to scribble down notes about conditions anyway). 2) I want an easy way to delay or ready an action...without having to drill down and reset the character's initiative number. I guess I envisioned may two buttons per character labeld [D] and [R] that I could toggle and just tap again when they character reinserts. 3) I would absolutely need the app to keep entries (PCs and a list of NPCs that I preloaded) ready to go so that when I hit 'New Encounter' I don't have to enter everything again. Maybe create a way to designate entries as PCs (and thus always included in an encounter) and a sub-screen of a list of NPCs that I have pre-loaded that I could add to the encounter with a single click. Obviously, if I could pre-load full encounter sets as well, that'd be even better. We currently use 3x5 cards (turning the card when a character is on a Ready and pulling the card out when the character is on Delay). This is very, very fast at the table. I'd want iNit to be simply faster and easier. As it stands now, it would feel like a distraction to the game as I noodle around with my iTouch instead of paying attention to the players. Hope that helps and I'll keep looking for updates. [/QUOTE]
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