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<blockquote data-quote="balth" data-source="post: 4858648" data-attributes="member: 69401"><p>Amy,</p><p></p><p>Thanks for the feedback. I originally thought to go with rollers, but I ran into a huge problem with them: Time. Monster HP could be up to 10,000 points. Would you want to roll to that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, I could do rollers for 1 digit, tens digit, hundreds digit, etc, but that would be slower than just typing in the numbers. Not to mention negative numbers, like negative initiative modifiers. So if I do that, then I have to have even different rollers for the different sections of the singular program...</p><p></p><p>Also keep in mind that you have to drill down for those rollers. There's no way that I've found in the UI for the iPhone to have a status display that you can edit right there, rollers or not. you always have to drill down. The timer has no info display, it's just the rollers. But if you go to the alarm, where there's information to be displayed, you have to drill down to change that info. Not to mention that you're only changing one thing (the alarm time). Add six more fields, and that's six times more drilling down and back to change each thing's info. (if you hadn't gathered, I'm not a fan of extra steps for the user to do things in design build, snazzy or not!)</p><p></p><p>In this particular instance, we figured simple was better. Originally I wanted everything (name, status fx, hp, init mod, init value) on the main info display and to be editable from there. But the iPhone environment doesn't allow for that, hence the drilling down once to set all that info.</p><p></p><p>But I'll try to keep my eye for a better way to do it; as I'm scouring new apps all the time.</p></blockquote><p></p>
[QUOTE="balth, post: 4858648, member: 69401"] Amy, Thanks for the feedback. I originally thought to go with rollers, but I ran into a huge problem with them: Time. Monster HP could be up to 10,000 points. Would you want to roll to that? :) I mean, I could do rollers for 1 digit, tens digit, hundreds digit, etc, but that would be slower than just typing in the numbers. Not to mention negative numbers, like negative initiative modifiers. So if I do that, then I have to have even different rollers for the different sections of the singular program... Also keep in mind that you have to drill down for those rollers. There's no way that I've found in the UI for the iPhone to have a status display that you can edit right there, rollers or not. you always have to drill down. The timer has no info display, it's just the rollers. But if you go to the alarm, where there's information to be displayed, you have to drill down to change that info. Not to mention that you're only changing one thing (the alarm time). Add six more fields, and that's six times more drilling down and back to change each thing's info. (if you hadn't gathered, I'm not a fan of extra steps for the user to do things in design build, snazzy or not!) In this particular instance, we figured simple was better. Originally I wanted everything (name, status fx, hp, init mod, init value) on the main info display and to be editable from there. But the iPhone environment doesn't allow for that, hence the drilling down once to set all that info. But I'll try to keep my eye for a better way to do it; as I'm scouring new apps all the time. [/QUOTE]
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