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Attn everyone: Fantasy world arms race experiment!
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<blockquote data-quote="s/LaSH" data-source="post: 673828" data-attributes="member: 6929"><p>Let's see what might happen:</p><p></p><p>The hill tribe suffered at the hands of the werewolf, but it was driven back with some special item. Thus, the hill tribe comes to revere talismans and, especially, special weapons (not common weapons, but special ones, perhaps even metal); they'll probably develop individual 'signature' weapons, maybe developing a wider range of weaponry. They're also likely to develop forms of trickery (as they gained spears through this method).</p><p> Thinking for the future, they might want to develop fire that resists dousing (Continual Flame? maybe not just yet), and traps (as they have the advantage of declaring where the enemy has to travel).</p><p> Because of their reduced population, it might be in their best interests to develop education (passing on secrets between people) and promote individual excellence, as opposed to teamwork (which is harder with a smaller team). And because they need more people, they might consider raiding for women the next time the plainsfolk show up (sexist, maybe, but women are the only ones that can make babies). Maybe they'll develop armour to help against weapons (of which the enemies probably have superior technology).</p><p></p><p>The plains tribe hates fire, but enjoyed great success buffing their warrior. It's logical that more buff spells will be developed in time. They might develop flame-resistant tents, but that's unlikely at this tech level. They don't have fire, but it's not necessary at this time; they've got numbers, they've got fertile plains, they can live off the land. They weren't bold hunters before, but now that they've got a taste of violence they could very well start hunting big game.</p><p> Planning for the possibilty of another conflict, the plainsfolk know that they need to defend against flame-wielding raiders. They require a more sophisticated watch system, and institute teams of guards with dogs that patrol the borders of their camp at all times. They also keep a good amount of water at hand.</p><p> In fact, they could easily develop Produce Water spells. This gives them a unique advantage: they can go into arid terrain for many days at a time. Using this technology, they can reach new regions. However, unless they reach new tribes (which introduces new complications), that's not going to serve the scenario too well.</p><p> Spears gave the plainsfolk a great advantage in the early skirmishes. The cavefolk have them too, so the plainsfolk need a new weapon technology. A longspear, made from a bigger tree, lets you attack things deep in holes without risking your own hide, or stab at someone over a fire. They also discover an interesting fact: if you balance it right, you can throw a spear at a distance! (I surmise that walking stick spears were completely unsuitable for this purpose.) Armed with primitive ranged weapons, the plainsfolk feel quite grand.</p><p> Finally, because of the internal schism and its brutal denouement, the plainsfolk are somewhat in awe of their sorceress leader, who finds herself ruling with an iron fist. Those who speak out are obviously wrong, and may be punished for it. This leads in short order to a working set of laws, although these laws aren't quite what we have today: it's more 'things you should do' and if you do something a different way, you're dragged before the Sorceress for judgement.</p><p></p><p>Is that logical?</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 673828, member: 6929"] Let's see what might happen: The hill tribe suffered at the hands of the werewolf, but it was driven back with some special item. Thus, the hill tribe comes to revere talismans and, especially, special weapons (not common weapons, but special ones, perhaps even metal); they'll probably develop individual 'signature' weapons, maybe developing a wider range of weaponry. They're also likely to develop forms of trickery (as they gained spears through this method). Thinking for the future, they might want to develop fire that resists dousing (Continual Flame? maybe not just yet), and traps (as they have the advantage of declaring where the enemy has to travel). Because of their reduced population, it might be in their best interests to develop education (passing on secrets between people) and promote individual excellence, as opposed to teamwork (which is harder with a smaller team). And because they need more people, they might consider raiding for women the next time the plainsfolk show up (sexist, maybe, but women are the only ones that can make babies). Maybe they'll develop armour to help against weapons (of which the enemies probably have superior technology). The plains tribe hates fire, but enjoyed great success buffing their warrior. It's logical that more buff spells will be developed in time. They might develop flame-resistant tents, but that's unlikely at this tech level. They don't have fire, but it's not necessary at this time; they've got numbers, they've got fertile plains, they can live off the land. They weren't bold hunters before, but now that they've got a taste of violence they could very well start hunting big game. Planning for the possibilty of another conflict, the plainsfolk know that they need to defend against flame-wielding raiders. They require a more sophisticated watch system, and institute teams of guards with dogs that patrol the borders of their camp at all times. They also keep a good amount of water at hand. In fact, they could easily develop Produce Water spells. This gives them a unique advantage: they can go into arid terrain for many days at a time. Using this technology, they can reach new regions. However, unless they reach new tribes (which introduces new complications), that's not going to serve the scenario too well. Spears gave the plainsfolk a great advantage in the early skirmishes. The cavefolk have them too, so the plainsfolk need a new weapon technology. A longspear, made from a bigger tree, lets you attack things deep in holes without risking your own hide, or stab at someone over a fire. They also discover an interesting fact: if you balance it right, you can throw a spear at a distance! (I surmise that walking stick spears were completely unsuitable for this purpose.) Armed with primitive ranged weapons, the plainsfolk feel quite grand. Finally, because of the internal schism and its brutal denouement, the plainsfolk are somewhat in awe of their sorceress leader, who finds herself ruling with an iron fist. Those who speak out are obviously wrong, and may be punished for it. This leads in short order to a working set of laws, although these laws aren't quite what we have today: it's more 'things you should do' and if you do something a different way, you're dragged before the Sorceress for judgement. Is that logical? [/QUOTE]
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