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<blockquote data-quote="KDLadage" data-source="post: 1064294" data-attributes="member: 88"><p><strong>Idea for variation on B5 Hit POints (that I think I will develop for my own games)</strong></p><p></p><p><span style="color: yellow"><strong>REVISION</strong></span></p><p></p><p>OK... Here is how it will work, I think...</p><ol> <li data-xf-list-type="ol"> The baseline hit points for the character is equal to <strong>5 + CON mod</strong> (minimum 1 hit point).<br /> <span style="font-size: 10px"><span style="color: silver">I originally had this set to 8 + Con Mod; however, since I have added a step, 5 + Con mod seemed right.</span></span><br /> </li> <li data-xf-list-type="ol"> Add any racial modifiers.<br /> <span style="font-size: 10px"><span style="color: silver">Narn, for example, get +2 Hit Points</span></span><br /> </li> <li data-xf-list-type="ol"> Once you have chosen a class, add the <em>hit points per level</em> bonus to this amount.<br /> <span style="font-size: 10px"><span style="color: silver">This would be your class hit points for first level. Classes add 1, 2 or 3 hit points per level.</span></span><br /> </li> <li data-xf-list-type="ol"> Add Hit Points per level as normal.<br /> <span style="font-size: 10px"><span style="color: silver">From this point, add hit points as you normally would.</span></span></li> </ol><p></p><p>Now, this way, CON affects Hit Points; Hit Points follow the same progression the game has now; and nothing is thrown out of whack.</p><p></p><p><strong>Examples</strong></p><ul> <li data-xf-list-type="ul"> Human Soldier-3 with CON 14: 5 base + 2 con + (3 x 3) soldier = 16 Hit Points</li> <li data-xf-list-type="ul"> Narn Soldier-5 with CON 6: 5 base - 2 con + 2 race + (3 x 5) soldier = 20 Hit Points</li> </ul></blockquote><p></p>
[QUOTE="KDLadage, post: 1064294, member: 88"] [b]Idea for variation on B5 Hit POints (that I think I will develop for my own games)[/b] [color=yellow][b]REVISION[/b][/color] OK... Here is how it will work, I think... [list=1] [*] The baseline hit points for the character is equal to [b]5 + CON mod[/b] (minimum 1 hit point). [size=2][color=silver]I originally had this set to 8 + Con Mod; however, since I have added a step, 5 + Con mod seemed right.[/color][/size] [*] Add any racial modifiers. [size=2][color=silver]Narn, for example, get +2 Hit Points[/color][/size] [*] Once you have chosen a class, add the [i]hit points per level[/i] bonus to this amount. [size=2][color=silver]This would be your class hit points for first level. Classes add 1, 2 or 3 hit points per level.[/color][/size] [*] Add Hit Points per level as normal. [size=2][color=silver]From this point, add hit points as you normally would.[/color][/size] [/list] Now, this way, CON affects Hit Points; Hit Points follow the same progression the game has now; and nothing is thrown out of whack. [b]Examples[/b] [list] [*] Human Soldier-3 with CON 14: 5 base + 2 con + (3 x 3) soldier = 16 Hit Points [*] Narn Soldier-5 with CON 6: 5 base - 2 con + 2 race + (3 x 5) soldier = 20 Hit Points[/list] [/QUOTE]
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