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General Tabletop Discussion
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Attn Pkitty and other DMs of high-level games: encounters on the road at high-level?
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<blockquote data-quote="pallandrome" data-source="post: 3769138" data-attributes="member: 46930"><p>I had a badguy with contengency "If someone teleports into my throne room, baleful transposition on the Half-Fiend Rancor I keep in the pit under the throne room."</p><p></p><p>It was a hilarious fight too. The team is scrying the big bad, see him all alone is his throne room / laboratory. They buff up, and port in, and where the BBEG was standing, now they have about 40 tons of pissed off demonic muscle. Then the BBEG managed to win init and cast Dimensional Lock on the room, and left through a trap door. Since the walls and floor were all made of adamantium, it was several days before they managed to get out, and the evil wizard evacuated all of his personell and equipment before they did so. I had originally planned for the BBEG to knock the building down on them too, but forgot that I put them in an adamantium safe room, and that they wouldn't be seriously incommoded by a building falling on them. They ended up claiming the building for their own, and now they have a nice little HQ, the adoration of the nearby town for saving them from the wizard, and a deadly enemy wandering around screwing with them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="pallandrome, post: 3769138, member: 46930"] I had a badguy with contengency "If someone teleports into my throne room, baleful transposition on the Half-Fiend Rancor I keep in the pit under the throne room." It was a hilarious fight too. The team is scrying the big bad, see him all alone is his throne room / laboratory. They buff up, and port in, and where the BBEG was standing, now they have about 40 tons of pissed off demonic muscle. Then the BBEG managed to win init and cast Dimensional Lock on the room, and left through a trap door. Since the walls and floor were all made of adamantium, it was several days before they managed to get out, and the evil wizard evacuated all of his personell and equipment before they did so. I had originally planned for the BBEG to knock the building down on them too, but forgot that I put them in an adamantium safe room, and that they wouldn't be seriously incommoded by a building falling on them. They ended up claiming the building for their own, and now they have a nice little HQ, the adoration of the nearby town for saving them from the wizard, and a deadly enemy wandering around screwing with them :D [/QUOTE]
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Attn Pkitty and other DMs of high-level games: encounters on the road at high-level?
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