Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
ATTN: Serpenteye
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 1771319" data-attributes="member: 748"><p>I revised the Paragon template completely, not just for your use, but also for mine as I found it a bit over the top as it stood in the ELH (which looked about ECL 14 or 15 with a little bit of cuts anyways). I started from there and I hope you find that it still works with your character idea.</p><p></p><p>PARAGON CREATURE</p><p>CREATING A PARAGON CREATURE </p><p>“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature). </p><p>The base creature’s type remains unchanged. The paragon creature uses all the base creature’s statistics and special abilities except as noted here. </p><p>HD: A paragon creature always has maximum hit points. Paragon creatures also gain an additional 8 hit points per HD. </p><p>Speed: A paragon creature’s speed triples, for all movement types. </p><p>AC: Paragon creatures gain a +6 insight bonus to AC and a +6 luck bonus to AC. They also gain a +6 natural armor bonus (if the creature already has natural armor, use whichever is better). </p><p>Attacks: A paragon creature makes all its attacks with a +12 luck bonus on the attack roll. </p><p>Damage: A paragon creature gains a +10 luck bonus on Damage rolls for all melee and thrown ranged attacks. </p><p>Special Attacks: A paragon creature’s special attacks, if any, all gain a +8 insight bonus, if applicable. The +8 insight bonus may only be applied to a given special ability once. (applies to spell DC's of a paragon's spellcasting ability, if any)</p><p>Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +12 to its caster level to use those abilities (applies to caster level of a paragon's spellcasting ability, if any, as per 3.5e spell power). A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at a caster level = to 12 + paragon's HD. </p><p>Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following. </p><p> Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better. </p><p> Damage reduction 10/epic. If the creature already possesses Damage reduction, use whichever is better. </p><p> Spell resistance equal to the paragon creature’s ECL +11. If the creature already possesses spell resistance, use whichever is higher. </p><p> Fast healing 10. If the creature already possesses fast healing, use whichever is better. </p><p> A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p>Saves: The paragon creature gains a +8 insight bonus on all its saving throws. </p><p>Abilities: All ability scores are 15 points higher than those of the base creature. </p><p>Skills: The paragon creature gains a +8 competence bonus on all its skill checks. </p><p>Feats: Same as the base creature, plus one bonus feat. </p><p>Climate/Terrain: Any land and underground. </p><p>Organization: Same as the base creature. </p><p>Challenge Rating: As base creature +12.</p><p>Treasure: Standard for a creature of the adjusted CR. </p><p>Alignment: Same as the base creature. </p><p>Advancement: Same as the base creature.</p><p></p><p>ECL: +12</p><p></p><p>Give your opinion in the main thread, if you don't mind.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1771319, member: 748"] I revised the Paragon template completely, not just for your use, but also for mine as I found it a bit over the top as it stood in the ELH (which looked about ECL 14 or 15 with a little bit of cuts anyways). I started from there and I hope you find that it still works with your character idea. PARAGON CREATURE CREATING A PARAGON CREATURE “Paragon” is a template that can be added to any creature (referred to hereafter as the base creature). The base creature’s type remains unchanged. The paragon creature uses all the base creature’s statistics and special abilities except as noted here. HD: A paragon creature always has maximum hit points. Paragon creatures also gain an additional 8 hit points per HD. Speed: A paragon creature’s speed triples, for all movement types. AC: Paragon creatures gain a +6 insight bonus to AC and a +6 luck bonus to AC. They also gain a +6 natural armor bonus (if the creature already has natural armor, use whichever is better). Attacks: A paragon creature makes all its attacks with a +12 luck bonus on the attack roll. Damage: A paragon creature gains a +10 luck bonus on Damage rolls for all melee and thrown ranged attacks. Special Attacks: A paragon creature’s special attacks, if any, all gain a +8 insight bonus, if applicable. The +8 insight bonus may only be applied to a given special ability once. (applies to spell DC's of a paragon's spellcasting ability, if any) Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +12 to its caster level to use those abilities (applies to caster level of a paragon's spellcasting ability, if any, as per 3.5e spell power). A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at a caster level = to 12 + paragon's HD. Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following. Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better. Damage reduction 10/epic. If the creature already possesses Damage reduction, use whichever is better. Spell resistance equal to the paragon creature’s ECL +11. If the creature already possesses spell resistance, use whichever is higher. Fast healing 10. If the creature already possesses fast healing, use whichever is better. A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction. Saves: The paragon creature gains a +8 insight bonus on all its saving throws. Abilities: All ability scores are 15 points higher than those of the base creature. Skills: The paragon creature gains a +8 competence bonus on all its skill checks. Feats: Same as the base creature, plus one bonus feat. Climate/Terrain: Any land and underground. Organization: Same as the base creature. Challenge Rating: As base creature +12. Treasure: Standard for a creature of the adjusted CR. Alignment: Same as the base creature. Advancement: Same as the base creature. ECL: +12 Give your opinion in the main thread, if you don't mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
ATTN: Serpenteye
Top