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[Attn: Writers who wanna write for Eberron] Plot workshopping?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1706729" data-attributes="member: 94"><p>1. A villain they can't just kill outright, whose reasons for being a villain are tied to other characters. Villains don't become villains in a vacuum.</p><p><strong>check!</strong></p><p></p><p>2. A character who has a nifty trick that'll be fun to write about, and who will be emotionally invested in the plot.</p><p><strong>check!</strong></p><p></p><p>3. A third party that can be enemy or ally depending on the protagonist's </p><p>choices.</p><p><strong>check!</strong></p><p></p><p>4. A villainous plot that will majorly affect the protagonist, and then at least significantly affect a lot of other people. Otherwise, stopping it isn't as heroic.</p><p><strong>Hmmm... Actually my villainous plot affects a lot of people... Haven't really tied it to the protagonist in a direct way. </strong></p><p></p><p>5. Two locations that drip cool. These places should be primary set designs in the eventual movie, because their concept is so visually exciting.</p><p><strong>Still working on that...</strong></p><p></p><p>6. 1/4 cup butter.</p><p><strong>No...</strong></p><p></p><p>7. Two cool action scenes, one of which should be at or near the climax. These are your lightsaber duels on bridges over bottomless pits, or your one-katana-versus-88-crazy-dudes carnage fest.</p><p><strong>Just TWO?</strong></p><p></p><p>8. Have a point you'd like to make, even a mild one. Be willing to let the point change, and turn out to say that the thing you wanted is not important. Have hopes, so that there'll be emotional impact if they are realized, or if they are dashed.</p><p><strong>check!</strong></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1706729, member: 94"] 1. A villain they can't just kill outright, whose reasons for being a villain are tied to other characters. Villains don't become villains in a vacuum. [b]check![/b] 2. A character who has a nifty trick that'll be fun to write about, and who will be emotionally invested in the plot. [b]check![/b] 3. A third party that can be enemy or ally depending on the protagonist's choices. [b]check![/b] 4. A villainous plot that will majorly affect the protagonist, and then at least significantly affect a lot of other people. Otherwise, stopping it isn't as heroic. [b]Hmmm... Actually my villainous plot affects a lot of people... Haven't really tied it to the protagonist in a direct way. [/b] 5. Two locations that drip cool. These places should be primary set designs in the eventual movie, because their concept is so visually exciting. [b]Still working on that...[/b] 6. 1/4 cup butter. [b]No...[/b] 7. Two cool action scenes, one of which should be at or near the climax. These are your lightsaber duels on bridges over bottomless pits, or your one-katana-versus-88-crazy-dudes carnage fest. [b]Just TWO?[/b] 8. Have a point you'd like to make, even a mild one. Be willing to let the point change, and turn out to say that the thing you wanted is not important. Have hopes, so that there'll be emotional impact if they are realized, or if they are dashed. [b]check![/b] [/QUOTE]
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[Attn: Writers who wanna write for Eberron] Plot workshopping?
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