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Attracting new people to gaming -- ideas and strategies
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<blockquote data-quote="William Ronald" data-source="post: 2554466" data-attributes="member: 426"><p>In light of the discussion of the health of the industry in the <a href="http://www.enworld.org/showthread.php?t=146400" target="_blank">Is the Market Dying?</a> thread, </p><p>I thought it would be a good idea to discuss ways that we can recruit new gamers, especially young people to our hobby. I know that there are many local efforts, such as games at the local FLGS, as well as larger efforts such as the <a href="http://www.wizards.com/default.asp?x=dnd/dnd/20050726x" target="_blank">Worldwide D&D Game Day</a> on November 5th. There are also groups dedicated to bringing gamers together, such as <a href="http://dnd.meetup.com" target="_blank">Dungeons and Dragons Meetup</a>.</p><p></p><p>In some ways, I think it is a little harder to introduce people to gaming than to sports -- which are far more visible and at least can have many people participate vicariously by watching a game. On a positive note, I have seen second generation gamers as people have brought their children to various RPGA events and some of the EN World Gamedays. Also, I think that much of the stigma of role playing games that existed in the 1980s has vanished. Fantasy, horror, and science fiction also have seen a bit of a boost with the popularity of such things as Harry Potter, the Lord of the Rings, and various television series such as Buffy the Vampire Slayer.</p><p></p><p>I wonder what we can do as gamers to help bring people into the hobby and keep them as active gamers. Similarly, I wonder what the various companies and industry organizations can do to help introduce new people to our hobby. Is there a need for new introductory games, like the Dungeons and Dragons basic set, or products to help make it easier for new players and GMS, from adventures to electronic aids? Or is there a need for some organized efforts. I know that the RPGA has run game demos in the past, and that WotC has a Delegate Program. (Perhaps someone can provide more information on this, as well as some reflections on what first tiem players want to know about our hobby?)</p><p></p><p>While I believe it is important for companies to serve the needs of existing players, I think that it is also important for our hobby as a whole to gain some new gamers. I am an optimist about this. I think that we can find ways of bringing new people into our hobby. Our hobby does not have a lack of intelligent, creative and passionate people.</p><p></p><p>So, what can we do to get more people into into gaming? (For myself, I do run an occiassional event at different Chicago EN World Gamedays and I am active in the local Chicagoland D&D Meetup group.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2554466, member: 426"] In light of the discussion of the health of the industry in the [URL=http://www.enworld.org/showthread.php?t=146400]Is the Market Dying?[/URL] thread, I thought it would be a good idea to discuss ways that we can recruit new gamers, especially young people to our hobby. I know that there are many local efforts, such as games at the local FLGS, as well as larger efforts such as the [URL=http://www.wizards.com/default.asp?x=dnd/dnd/20050726x]Worldwide D&D Game Day[/URL] on November 5th. There are also groups dedicated to bringing gamers together, such as [URL=http://dnd.meetup.com]Dungeons and Dragons Meetup[/URL]. In some ways, I think it is a little harder to introduce people to gaming than to sports -- which are far more visible and at least can have many people participate vicariously by watching a game. On a positive note, I have seen second generation gamers as people have brought their children to various RPGA events and some of the EN World Gamedays. Also, I think that much of the stigma of role playing games that existed in the 1980s has vanished. Fantasy, horror, and science fiction also have seen a bit of a boost with the popularity of such things as Harry Potter, the Lord of the Rings, and various television series such as Buffy the Vampire Slayer. I wonder what we can do as gamers to help bring people into the hobby and keep them as active gamers. Similarly, I wonder what the various companies and industry organizations can do to help introduce new people to our hobby. Is there a need for new introductory games, like the Dungeons and Dragons basic set, or products to help make it easier for new players and GMS, from adventures to electronic aids? Or is there a need for some organized efforts. I know that the RPGA has run game demos in the past, and that WotC has a Delegate Program. (Perhaps someone can provide more information on this, as well as some reflections on what first tiem players want to know about our hobby?) While I believe it is important for companies to serve the needs of existing players, I think that it is also important for our hobby as a whole to gain some new gamers. I am an optimist about this. I think that we can find ways of bringing new people into our hobby. Our hobby does not have a lack of intelligent, creative and passionate people. So, what can we do to get more people into into gaming? (For myself, I do run an occiassional event at different Chicago EN World Gamedays and I am active in the local Chicagoland D&D Meetup group.) [/QUOTE]
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