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<blockquote data-quote="DonTadow" data-source="post: 2555598" data-attributes="member: 22622"><p>Having hte joy of living and raising a child, its the cartoon. Cartoons bring offstream concepts to the mainstream. It was suddenly cool to play pokemon and yuigiio (which i hate both.) I tried to teach the little one how to play Magic: the gathering and he scoffed because he couldnt realte to the characters. But you throw yu-gio out there and he was all in. The kid couldn't even add or subtract (why in the world do they use huge numbers in yugio anyway if its a kids game). </p><p></p><p>D and D doesnt need more software, dvds or interpromotional tie ins (However i do think all of these are good ideas its not the problem), because only WE would buy these things. If you recall Hasbro attempted to sell a dungeons and dragons clue tie in a couple of years ago that did not have a high sales rate. Lets say I, a monopoly game collector of 110 sets, did not look foward to the dungeons and dragons monopoly game. </p><p></p><p>The problem with getting dungeons and dragons and making it big is to clear up the mythed steriotypes that only outcasts play, which has lasted for decades. But if cartoons can make tcgs cool after 10 years, they can make rpgs cool after 30. The bad thing is Hasbro is late on the ball. Pay Rowling what she wants (the real problem i'm betting) and get the rights to harry potter. Promote a heck of a lot of commercials about how now you can be harry potter. Get some really simple d20 rules, basic set stuff. And sell sell sell sell sell. </p><p></p><p>If plan A doesnt work, you'll have to make your own brand, create a saturday morning cartoon and get at least three years worth of shows. Make good characters (steal from anime as usual), and call it a different name that children can spell (dungeons is a big person word). The key is to have the children in the cartoon appear like real life children but with type of power, they stumble on some magic source of tomes that lalows them to warp into the mighty ranger, the powerful wizard ect. Make sure to put the spells and such that are in the book in the game (meaning you already need to havethe proudct ready to go by the time the cartoon works). When they read the book they go to this mystical world whose fate has implications on their world, in the mean time the adventures they go on have indirect moral impacts on their lives. Also make the kids look cool. Put some math and competitin in it. Add up the XP on the cartoon, but makesure it offers teamwork. </p><p></p><p>I know a lot of us would hate it,m but kids would eat it up as they look for something . different.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2555598, member: 22622"] Having hte joy of living and raising a child, its the cartoon. Cartoons bring offstream concepts to the mainstream. It was suddenly cool to play pokemon and yuigiio (which i hate both.) I tried to teach the little one how to play Magic: the gathering and he scoffed because he couldnt realte to the characters. But you throw yu-gio out there and he was all in. The kid couldn't even add or subtract (why in the world do they use huge numbers in yugio anyway if its a kids game). D and D doesnt need more software, dvds or interpromotional tie ins (However i do think all of these are good ideas its not the problem), because only WE would buy these things. If you recall Hasbro attempted to sell a dungeons and dragons clue tie in a couple of years ago that did not have a high sales rate. Lets say I, a monopoly game collector of 110 sets, did not look foward to the dungeons and dragons monopoly game. The problem with getting dungeons and dragons and making it big is to clear up the mythed steriotypes that only outcasts play, which has lasted for decades. But if cartoons can make tcgs cool after 10 years, they can make rpgs cool after 30. The bad thing is Hasbro is late on the ball. Pay Rowling what she wants (the real problem i'm betting) and get the rights to harry potter. Promote a heck of a lot of commercials about how now you can be harry potter. Get some really simple d20 rules, basic set stuff. And sell sell sell sell sell. If plan A doesnt work, you'll have to make your own brand, create a saturday morning cartoon and get at least three years worth of shows. Make good characters (steal from anime as usual), and call it a different name that children can spell (dungeons is a big person word). The key is to have the children in the cartoon appear like real life children but with type of power, they stumble on some magic source of tomes that lalows them to warp into the mighty ranger, the powerful wizard ect. Make sure to put the spells and such that are in the book in the game (meaning you already need to havethe proudct ready to go by the time the cartoon works). When they read the book they go to this mystical world whose fate has implications on their world, in the mean time the adventures they go on have indirect moral impacts on their lives. Also make the kids look cool. Put some math and competitin in it. Add up the XP on the cartoon, but makesure it offers teamwork. I know a lot of us would hate it,m but kids would eat it up as they look for something . different. [/QUOTE]
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