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<blockquote data-quote="DonTadow" data-source="post: 2555749" data-attributes="member: 22622"><p>It might have been cool among rpgers but I didn't hear about the tcg fad until the commercials ( tcg came before rpgs for me). I think we have a difference of definitions of mainstream. I knew dungeons and dragons existed before I started gaming. Everyone I talked to pretty much knows it exists. I don't think in 30 years it has "laid low". The problem is people think its for geeks, nerds and outcasts. At least that is the first impresssion suggested until i properly introduce them. </p><p></p><p>The DVD might work for people already somewhat interested in the game, but how do they get intersted in the game to buy the book, to get the dvd and watch it? IN all honesty there's a really easy dungeons and dragons tutorial online that does similar to what you're sugesting right on wizards website. But non-gamers aren't going to be much interested in it because right now d and d doesnt interest them. The dvd concept misses the point ofthe problem, dungeons and dragons isn't not known or hard to learn, its just really really really not cool or interesting to the mainstream person. I know we all love our hobby, but outside of our circles the first impression is usually not a good one. </p><p></p><p>Even as I wrote the concept for the cartoon, I hated it, which made me love it. This cartoon is not meant for me, does anyone watch yu-gio or pokemon or beyblades or any of the multimillion dollar industry cartoons? this is the concept. This is essentially the story and plot for all of them. The cartoons are built as 30 minute informacials. I dont think the orignal cartoon was anything like hte current crop of kids cartoons nor built to marketing anything. </p><p></p><p>The idea is to get the kids playing out the characters in their real life. Coll perhaps we scratch the real world idea and put them in the world of (insert here) they start off as level 1 commoners and as they gain levels we can watch them as they "level" and learn new abilities. Along the way they meet villians and friends whom stats are presented shortly before their introduction. I"m not a cartoon writer, but the concept is to build a cartoon that is essentially a sales pitch every episode.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2555749, member: 22622"] It might have been cool among rpgers but I didn't hear about the tcg fad until the commercials ( tcg came before rpgs for me). I think we have a difference of definitions of mainstream. I knew dungeons and dragons existed before I started gaming. Everyone I talked to pretty much knows it exists. I don't think in 30 years it has "laid low". The problem is people think its for geeks, nerds and outcasts. At least that is the first impresssion suggested until i properly introduce them. The DVD might work for people already somewhat interested in the game, but how do they get intersted in the game to buy the book, to get the dvd and watch it? IN all honesty there's a really easy dungeons and dragons tutorial online that does similar to what you're sugesting right on wizards website. But non-gamers aren't going to be much interested in it because right now d and d doesnt interest them. The dvd concept misses the point ofthe problem, dungeons and dragons isn't not known or hard to learn, its just really really really not cool or interesting to the mainstream person. I know we all love our hobby, but outside of our circles the first impression is usually not a good one. Even as I wrote the concept for the cartoon, I hated it, which made me love it. This cartoon is not meant for me, does anyone watch yu-gio or pokemon or beyblades or any of the multimillion dollar industry cartoons? this is the concept. This is essentially the story and plot for all of them. The cartoons are built as 30 minute informacials. I dont think the orignal cartoon was anything like hte current crop of kids cartoons nor built to marketing anything. The idea is to get the kids playing out the characters in their real life. Coll perhaps we scratch the real world idea and put them in the world of (insert here) they start off as level 1 commoners and as they gain levels we can watch them as they "level" and learn new abilities. Along the way they meet villians and friends whom stats are presented shortly before their introduction. I"m not a cartoon writer, but the concept is to build a cartoon that is essentially a sales pitch every episode. [/QUOTE]
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