Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Attracting new people to gaming -- ideas and strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 2555829" data-attributes="member: 944"><p>I wrote this list for the Guild Companion and ICE boards a few years back. It was directed at Rolemaster Standard System but it applies to other games just as well. I tweaked it a bit -- hope these help </p><p></p><p></p><p> One of the toughest challaenges we faced was getting players new to gaming settled in and the game moving along.</p><p>Recruiting and retention basically</p><p></p><p>We had a great excel spreadsheet for chargen and a talented GM but the lengthy character generation process and the need to explain the combat system frreked a lot of newbies out</p><p></p><p>I came up with a few startegys to help with future recruitment efforts and though I would share them</p><p></p><p>#1 </p><p>Gives the new guy enough oomph to survive bad rolls and the occasional blunder. In addition the charcter is skilled enough to do stuff</p><p></p><p>#2 Make the character a human rogue or fighter. or other simple easily understood archetype The other types are fun but either too specialized or too complex.</p><p>New charcters in our game when given the choice always chose Rogue for some reason and I think it is a good choice. This also gives people something to do in the game</p><p></p><p>#3 Build the character carefully and build for a mixture of surviveablity and versitility. Give him a few skills and a few monor spell casting magic items (if D&D) so he can try all the different systems out.</p><p></p><p>#4 Feat should be selected as follows </p><p>3 skill increase'</p><p>2 survival increase</p><p>1 kewl power</p><p></p><p>#5 Have everything ready on the needed charcter sheet including a picture if needed. Yoo would be shocked by how many people who came and went played Non Descript rogues. It is hard to get attached to a cipher</p><p></p><p>#6 use fate points. Even if you don't use them let the new guy have a few to make up for gaffs beyond his fault. For systems that don't fate points, give the new player two anyway. This way if they screw up they get another chance -- Feel free to let them know its a one time thing </p><p></p><p>#7 Have everything (minis etc) ready at her place. She will appreciate the effort and it speeds up combat a lot</p><p></p><p>#8 Designate a mentor or two to teach the ropes. This means someone who will give up a bit of their time to help out. Not everyone can or will do this so pick carefully </p><p> If its a new gamer get someone to show them how to play. If they have experienced gamong before teach them the system </p><p></p><p>#9 Run a scenario where the new guys gets extra stage time. Normally I try to do scenarios where everbody get an equal chance to shine or everyone will get a scenario where they get to be the star. With a newbie give them more stage time. Take the time to let them get into the game</p><p></p><p>#10 Help them out and give them slack. This applies to experienced gamers too</p><p></p><p>#11 Treat the new guy nicely. Gamers are an endagered speices in this computer world</p><p></p><p>#12 Make a "recruit kit" of the stuff I just talked about it and take it where you meet gamers. We play at our FLGS and if there new people there. Hook em in. Rum demos. Run at cons. Nag your friends till they try it. There is no need to defend your system du jour from the usualy charges simpley tell the detractors this "It is more fun than a lof games out there arnd you should try it"</p><p></p><p>#13 Don't be picky about which game you play. Pick a game that fits the personality fo the players in the group and a system that works with the choices that everyone will want to make, You can start with BUffy if you like or L5R RPG if they are a card flipper or Savage Worlds if they are minis crazy, or just D&D. Just make the the group is into the rules. If the group is having fun positive peer pressure means the new guys will likely have more fun too</p><p></p><p>#14 Show them where to buy stuff at your FLGS.Buy something and if gaming clicks (and you will tell after a session or so) and encourage them to buy the mainbook. Once they start to think of the FLGS as "the place to get cool stuff" they are more likely to be a buyer as well as a player. </p><p></p><p>#15 Stay active in the community. </p><p></p><p>#16 Don't bash other games. It never works. Don't like x system have a personal grudge against xyz designer so what keep it to your self. A better approach is to emphasize the strong bits of any game you play. If they seem to like gaming but not the system get them to try another game. If they don't play your game but they still game (and they buy)its a net plus for gaming. We are all in this together</p></blockquote><p></p>
[QUOTE="Ace, post: 2555829, member: 944"] I wrote this list for the Guild Companion and ICE boards a few years back. It was directed at Rolemaster Standard System but it applies to other games just as well. I tweaked it a bit -- hope these help One of the toughest challaenges we faced was getting players new to gaming settled in and the game moving along. Recruiting and retention basically We had a great excel spreadsheet for chargen and a talented GM but the lengthy character generation process and the need to explain the combat system frreked a lot of newbies out I came up with a few startegys to help with future recruitment efforts and though I would share them #1 Gives the new guy enough oomph to survive bad rolls and the occasional blunder. In addition the charcter is skilled enough to do stuff #2 Make the character a human rogue or fighter. or other simple easily understood archetype The other types are fun but either too specialized or too complex. New charcters in our game when given the choice always chose Rogue for some reason and I think it is a good choice. This also gives people something to do in the game #3 Build the character carefully and build for a mixture of surviveablity and versitility. Give him a few skills and a few monor spell casting magic items (if D&D) so he can try all the different systems out. #4 Feat should be selected as follows 3 skill increase' 2 survival increase 1 kewl power #5 Have everything ready on the needed charcter sheet including a picture if needed. Yoo would be shocked by how many people who came and went played Non Descript rogues. It is hard to get attached to a cipher #6 use fate points. Even if you don't use them let the new guy have a few to make up for gaffs beyond his fault. For systems that don't fate points, give the new player two anyway. This way if they screw up they get another chance -- Feel free to let them know its a one time thing #7 Have everything (minis etc) ready at her place. She will appreciate the effort and it speeds up combat a lot #8 Designate a mentor or two to teach the ropes. This means someone who will give up a bit of their time to help out. Not everyone can or will do this so pick carefully If its a new gamer get someone to show them how to play. If they have experienced gamong before teach them the system #9 Run a scenario where the new guys gets extra stage time. Normally I try to do scenarios where everbody get an equal chance to shine or everyone will get a scenario where they get to be the star. With a newbie give them more stage time. Take the time to let them get into the game #10 Help them out and give them slack. This applies to experienced gamers too #11 Treat the new guy nicely. Gamers are an endagered speices in this computer world #12 Make a "recruit kit" of the stuff I just talked about it and take it where you meet gamers. We play at our FLGS and if there new people there. Hook em in. Rum demos. Run at cons. Nag your friends till they try it. There is no need to defend your system du jour from the usualy charges simpley tell the detractors this "It is more fun than a lof games out there arnd you should try it" #13 Don't be picky about which game you play. Pick a game that fits the personality fo the players in the group and a system that works with the choices that everyone will want to make, You can start with BUffy if you like or L5R RPG if they are a card flipper or Savage Worlds if they are minis crazy, or just D&D. Just make the the group is into the rules. If the group is having fun positive peer pressure means the new guys will likely have more fun too #14 Show them where to buy stuff at your FLGS.Buy something and if gaming clicks (and you will tell after a session or so) and encourage them to buy the mainbook. Once they start to think of the FLGS as "the place to get cool stuff" they are more likely to be a buyer as well as a player. #15 Stay active in the community. #16 Don't bash other games. It never works. Don't like x system have a personal grudge against xyz designer so what keep it to your self. A better approach is to emphasize the strong bits of any game you play. If they seem to like gaming but not the system get them to try another game. If they don't play your game but they still game (and they buy)its a net plus for gaming. We are all in this together [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Attracting new people to gaming -- ideas and strategies
Top