Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Attracting new people to gaming -- ideas and strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xnosipjpqmhd" data-source="post: 2585288"><p>Has anyone mentioned boardgames yet? IMX, it's easier to get people who have never played ANYTHING to play a boardgame than an RPG. Here's a selection of transitional games from one end of the spectrum to the other:</p><p></p><p>Dungeon by TSR was a great intro game back in the day. The mechanics are just one step up from Monopoly. Like most boardgames, there is no DM and the game is competitive. However, players must select a type of hero to play (i.e. a class), and the basic concepts of exploring a dungeon, fighting monsters, casting spells, gathering treasure, and setting off traps are all there.</p><p></p><p>Heroscape by MB and the D&D Miniatures game are two recent games that fall more on the boardgame side of the spectrum than RPG. Neither requires a DM. However, they do offer a variety of quests and allow for team play (which is one step toward cooperative play). Both focus highly on individual pieces rather than large units, making it easier to transition mentally to roleplaying. (Traditional miniatures wargaming is more unit-oriented, and roleplaying a whole unit is, well, just plain odd.)</p><p></p><p>Heroquest by MB was probably the best RPG-intro boardgame I've seen. It steps across the boundary from boardgame into RPGs while retaining much familiar ground. It's basically a bare-bones RPG with a handful of simple quests played out on a board with miniatures. It requires a DM and is cooperative in nature, so things like talking to NPCs becomes possible. The transition to a paper-and-pencil game is really as easy as just forgoing the board/miniatures and saying, "Ok, imagine, if you will..."</p><p></p><p>The next step toward RPGdom would probably be the D&D Adventure Game boxed set by WotC (mine is dated 2000). Like Heroquest, it came with all the visual aids needed for the various quests provided in the rules, but the rules themselves are a lot closer to the D&D we all know and love. Imagine the sudden epiphany when the players come to the end of the quest, move their figures off the gameboard, and the DM just KEEPS GOING... "Ok, you find your way back to the trail that leads to the village. Up ahead you hear the sound of approaching hoofbeats...."</p><p></p><p>ironregime</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2585288"] Has anyone mentioned boardgames yet? IMX, it's easier to get people who have never played ANYTHING to play a boardgame than an RPG. Here's a selection of transitional games from one end of the spectrum to the other: Dungeon by TSR was a great intro game back in the day. The mechanics are just one step up from Monopoly. Like most boardgames, there is no DM and the game is competitive. However, players must select a type of hero to play (i.e. a class), and the basic concepts of exploring a dungeon, fighting monsters, casting spells, gathering treasure, and setting off traps are all there. Heroscape by MB and the D&D Miniatures game are two recent games that fall more on the boardgame side of the spectrum than RPG. Neither requires a DM. However, they do offer a variety of quests and allow for team play (which is one step toward cooperative play). Both focus highly on individual pieces rather than large units, making it easier to transition mentally to roleplaying. (Traditional miniatures wargaming is more unit-oriented, and roleplaying a whole unit is, well, just plain odd.) Heroquest by MB was probably the best RPG-intro boardgame I've seen. It steps across the boundary from boardgame into RPGs while retaining much familiar ground. It's basically a bare-bones RPG with a handful of simple quests played out on a board with miniatures. It requires a DM and is cooperative in nature, so things like talking to NPCs becomes possible. The transition to a paper-and-pencil game is really as easy as just forgoing the board/miniatures and saying, "Ok, imagine, if you will..." The next step toward RPGdom would probably be the D&D Adventure Game boxed set by WotC (mine is dated 2000). Like Heroquest, it came with all the visual aids needed for the various quests provided in the rules, but the rules themselves are a lot closer to the D&D we all know and love. Imagine the sudden epiphany when the players come to the end of the quest, move their figures off the gameboard, and the DM just KEEPS GOING... "Ok, you find your way back to the trail that leads to the village. Up ahead you hear the sound of approaching hoofbeats...." ironregime [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Attracting new people to gaming -- ideas and strategies
Top