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General Tabletop Discussion
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Attribute Score Generation - How Do You Do It?
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<blockquote data-quote="Herremann the Wise" data-source="post: 973943" data-attributes="member: 11300"><p>I'm sure there are a hundred of these threads out there but not having seen any, I thought I'd start my own.</p><p></p><p><strong>Rolling Attributes</strong> </p><p></p><p>Do you guys just get your players to roll as per book, use the point buy method or something more fancy?</p><p></p><p>Having used several methods, I've settled on the following system. It builds upon the point buy method but offers a little flexibility for those players who like to gamble.</p><p></p><p>Essentially, you may buy either a fixed attribute score or an attribute roll. However, you must place the roll into the attribute before you roll it. It is as follows:</p><p></p><p>{Cost}</p><p>{0} 8 or 4d6 Remove Highest</p><p>{1} 9 or 5d6 Reroll 1's and Remove two Highest</p><p>{2} 10 or 3d6</p><p>{3} 11 or 5d6 Reroll 1's, 2's and Remove two Highest</p><p>{4} 12 or 4d6 Remove Lowest</p><p>{5} 13 or 5d6 Remove two Lowest</p><p>{6} 14 or 6d6 Remove three Lowest</p><p>{8} 15 or 5d6 Reroll 1's, 2's and Remove two Lowest</p><p>{10} 16 or 6d6 Reroll 1's, 2's and Remove three Lowest</p><p>{13} 17</p><p>{16} 18</p><p></p><p>I like the power and balance of putting 26 points on offer. It makes the big stats feel more special yet still offers a few good choices making the character special.</p><p>As for the Rolls, each has been specially selected. With each roll, there is roughly a 50% chance to roll better than what you could have paid for. For example, you could pay 5 points for a 13 or a 5d6 Roll. With the roll, there is a 52.6% chance of getting 14 or better. However, the reverse of this is that you have 33.9% chance of getting a score 12 or lower. As such, it is a gamble but a reasonable gamble. It offers enough variety of fixed and random stats that most times, people will be happy with what they choose.</p><p></p><p>Anyway, that's my variation, how about yours?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 973943, member: 11300"] I'm sure there are a hundred of these threads out there but not having seen any, I thought I'd start my own. [B]Rolling Attributes[/B] Do you guys just get your players to roll as per book, use the point buy method or something more fancy? Having used several methods, I've settled on the following system. It builds upon the point buy method but offers a little flexibility for those players who like to gamble. Essentially, you may buy either a fixed attribute score or an attribute roll. However, you must place the roll into the attribute before you roll it. It is as follows: {Cost} {0} 8 or 4d6 Remove Highest {1} 9 or 5d6 Reroll 1's and Remove two Highest {2} 10 or 3d6 {3} 11 or 5d6 Reroll 1's, 2's and Remove two Highest {4} 12 or 4d6 Remove Lowest {5} 13 or 5d6 Remove two Lowest {6} 14 or 6d6 Remove three Lowest {8} 15 or 5d6 Reroll 1's, 2's and Remove two Lowest {10} 16 or 6d6 Reroll 1's, 2's and Remove three Lowest {13} 17 {16} 18 I like the power and balance of putting 26 points on offer. It makes the big stats feel more special yet still offers a few good choices making the character special. As for the Rolls, each has been specially selected. With each roll, there is roughly a 50% chance to roll better than what you could have paid for. For example, you could pay 5 points for a 13 or a 5d6 Roll. With the roll, there is a 52.6% chance of getting 14 or better. However, the reverse of this is that you have 33.9% chance of getting a score 12 or lower. As such, it is a gamble but a reasonable gamble. It offers enough variety of fixed and random stats that most times, people will be happy with what they choose. Anyway, that's my variation, how about yours? Best Regards Herremann the Wise [/QUOTE]
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Attribute Score Generation - How Do You Do It?
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