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Attribute Score Generation - How Do You Do It?
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<blockquote data-quote="Herremann the Wise" data-source="post: 975728" data-attributes="member: 11300"><p>Thanks for the replies people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's some extra detail as far as distributions are concerned.</p><p></p><p>Rav,</p><p></p><p>The 5d6 for 5 points looks like a good deal and is. However, if you have a look at the distribution, it fits in nicely with the theme of about 50% chance above the equivalent point buy.</p><p></p><p>Roll {Percentage}</p><p>3 {0.013%}</p><p>4 {0.064%}</p><p>5 {0.193%}</p><p>6 {0.527%}</p><p>7 {1.157%}</p><p>8 {2.186%}</p><p>9 {3.807%}</p><p>10 {6.044%}</p><p>11 {8.552%}</p><p>12 {11.330%}</p><p>13 {13.567%}</p><p>14 {14.853%}</p><p>15 {14.288%}</p><p>16 {12.024%}</p><p>17 {7.845%}</p><p>18 {3.549%}</p><p></p><p>Chance of getting above 13: {52.559%}</p><p>Chance of getting below 13: {33.873%}</p><p></p><p>This roughly characterises all the rolls - except for 6d6 Reroll 1's and 2's. By giving the opportunity to roll above what you could buy at 50% you encourage people to use the rolling choice for some stats. However, the pay off is that roughly 50% of the time, you will roll the same or lower. This combined with having to place the roll before the roll is made, gives just enough balance to the pro's and con's.</p><p></p><p>On average, rolling will turn out slightly better. However, it still provides a gamble in that you may spend a good handful of points yet get way under what those equivalent points could have bought. Having seen it in action, watching someone pay 6 points and getting a 5 for their money, you will find that players will choose a balance of the two. In essence, I would suggest people try it out if you're interested. I can promise you won't be dissappointed.</p><p></p><p>Ichabod,</p><p></p><p>The distributions for the reroll 1's and 2's are as follows:</p><p></p><p>5d6 Reroll 1's and 2's removing two lowest.</p><p>Roll {Percentage}</p><p>3 to 8 {0.000%}</p><p>9 {0.098%}</p><p>10 {0.488%}</p><p>11 {1.465%}</p><p>12 {4.004%}</p><p>13 {8.301%}</p><p>14 {14.160%}</p><p>15 {19.629%}</p><p>16 {22.949%}</p><p>17 {18.555%}</p><p>18 {10.352%}</p><p></p><p>Chance of getting below 15: {28.516%}</p><p>Chance of getting above 15: {51.855%}</p><p></p><p>Again, same as before being approximately 50% of the time greater than the point buy equivalent.</p><p></p><p>However, 6d6 Reroll 1's, 2's removing three lowest is a little different and is the black sheep of the rolling family:</p><p></p><p>Roll {Percentage}</p><p>3-8 {0.000%}</p><p>9 {0.024%}</p><p>10 {0.146%}</p><p>11 {0.513%}</p><p>12 {1.904%}</p><p>13 {4.907%}</p><p>14 {10.034%}</p><p>15 {17.041%}</p><p>16 {24.683%}</p><p>17 {23.804%}</p><p>18 {16.943%}</p><p></p><p>Chance of getting below 16: {34.570%}</p><p>Chance of getting above 16: {40.747%}</p><p></p><p>The chance of getting above 16 is about 41% or 10% lower than the other rolls. I left this one in because there is still about a 65% chance of getting a 16 or greater which I thought was reasonable. Some may disagree with this analysis though.</p><p></p><p>On the whole, it provides a little bit of variety from the point buy system which can tend to get a little stale for those bored easily.</p><p></p><p>Any other attribute rolling ideas?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 975728, member: 11300"] Thanks for the replies people. :) Here's some extra detail as far as distributions are concerned. Rav, The 5d6 for 5 points looks like a good deal and is. However, if you have a look at the distribution, it fits in nicely with the theme of about 50% chance above the equivalent point buy. Roll {Percentage} 3 {0.013%} 4 {0.064%} 5 {0.193%} 6 {0.527%} 7 {1.157%} 8 {2.186%} 9 {3.807%} 10 {6.044%} 11 {8.552%} 12 {11.330%} 13 {13.567%} 14 {14.853%} 15 {14.288%} 16 {12.024%} 17 {7.845%} 18 {3.549%} Chance of getting above 13: {52.559%} Chance of getting below 13: {33.873%} This roughly characterises all the rolls - except for 6d6 Reroll 1's and 2's. By giving the opportunity to roll above what you could buy at 50% you encourage people to use the rolling choice for some stats. However, the pay off is that roughly 50% of the time, you will roll the same or lower. This combined with having to place the roll before the roll is made, gives just enough balance to the pro's and con's. On average, rolling will turn out slightly better. However, it still provides a gamble in that you may spend a good handful of points yet get way under what those equivalent points could have bought. Having seen it in action, watching someone pay 6 points and getting a 5 for their money, you will find that players will choose a balance of the two. In essence, I would suggest people try it out if you're interested. I can promise you won't be dissappointed. Ichabod, The distributions for the reroll 1's and 2's are as follows: 5d6 Reroll 1's and 2's removing two lowest. Roll {Percentage} 3 to 8 {0.000%} 9 {0.098%} 10 {0.488%} 11 {1.465%} 12 {4.004%} 13 {8.301%} 14 {14.160%} 15 {19.629%} 16 {22.949%} 17 {18.555%} 18 {10.352%} Chance of getting below 15: {28.516%} Chance of getting above 15: {51.855%} Again, same as before being approximately 50% of the time greater than the point buy equivalent. However, 6d6 Reroll 1's, 2's removing three lowest is a little different and is the black sheep of the rolling family: Roll {Percentage} 3-8 {0.000%} 9 {0.024%} 10 {0.146%} 11 {0.513%} 12 {1.904%} 13 {4.907%} 14 {10.034%} 15 {17.041%} 16 {24.683%} 17 {23.804%} 18 {16.943%} Chance of getting below 16: {34.570%} Chance of getting above 16: {40.747%} The chance of getting above 16 is about 41% or 10% lower than the other rolls. I left this one in because there is still about a 65% chance of getting a 16 or greater which I thought was reasonable. Some may disagree with this analysis though. On the whole, it provides a little bit of variety from the point buy system which can tend to get a little stale for those bored easily. Any other attribute rolling ideas? Best Regards Herremann the Wise [/QUOTE]
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