Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Attribute Score Method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8142324" data-attributes="member: 11"><p>You hit on it, I use the "heroic" method do determining the stat pool (2d6+6), but I am not above tweaking the results to make sure there is a good range to pick from. I do this with the "random" scores esp. to allow for some mid-range flexibility.</p><p></p><p>Personally, I love this method (and so far players I've introduced it to have ranged from liking to loving it - no one has complained). It makes stat determination into a collective "Session #0" thing and folks discuss at the table how they plan to choose and the kinds of characters they are looking to play. </p><p></p><p>I wish I had saved a photo of the board. I put up all the stats on a cork board for everyone to see and hand out the actual numbers as they are chosen.</p><p></p><p>We do two drafts in a row, so each player makes two sets, one of which they choose and the other goes <a href="http://saltghosts.wikidot.com/stat-pool" target="_blank">into a pool</a> that is open to players making replacement characters or new players joining the game. You must take a set of stats as it stands (though for brand new players to the game who were not part of the draft I might offer the chance to switch physical and mental stats). But the idea is everyone needs to make two viable versions and choose btwn them and then the remaining ones could matter down the later.</p><p></p><p>The other rule I instituted during the draft is that when choosing a stat a player can consult one other player at the table to consult for their choice though this person can change round to round (any other consultations happen before any choices are made) to keep the draft from bogging down into discussion of every single choice ad nauseum.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8142324, member: 11"] You hit on it, I use the "heroic" method do determining the stat pool (2d6+6), but I am not above tweaking the results to make sure there is a good range to pick from. I do this with the "random" scores esp. to allow for some mid-range flexibility. Personally, I love this method (and so far players I've introduced it to have ranged from liking to loving it - no one has complained). It makes stat determination into a collective "Session #0" thing and folks discuss at the table how they plan to choose and the kinds of characters they are looking to play. I wish I had saved a photo of the board. I put up all the stats on a cork board for everyone to see and hand out the actual numbers as they are chosen. We do two drafts in a row, so each player makes two sets, one of which they choose and the other goes [URL='http://saltghosts.wikidot.com/stat-pool']into a pool[/URL] that is open to players making replacement characters or new players joining the game. You must take a set of stats as it stands (though for brand new players to the game who were not part of the draft I might offer the chance to switch physical and mental stats). But the idea is everyone needs to make two viable versions and choose btwn them and then the remaining ones could matter down the later. The other rule I instituted during the draft is that when choosing a stat a player can consult one other player at the table to consult for their choice though this person can change round to round (any other consultations happen before any choices are made) to keep the draft from bogging down into discussion of every single choice ad nauseum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attribute Score Method
Top