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General Tabletop Discussion
*Pathfinder & Starfinder
Attribute won't rise (Speculation)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4074805" data-attributes="member: 6533"><p>Hmmm.</p><p></p><p>I'm guessing we'll have skill focus more or less at Saga levels.</p><p></p><p>Why? Because I think the system will want monsters and challenges that don't represent true combat threats to still represent good skill challenges. As a game designer you might not want a sentry to be more above level 1, but you probably want that sentry's perception check to be a challenge to the level 5 rogue who's trying to sneak into the level 6 boss's tent.</p><p></p><p>You slap saga skill focus on top of trained perception and you have a very competent sentry who isn't going to unbalance the adventure by sneak attacking for 4d6 damage every round.</p><p></p><p>And then we'll have more attribute points over levels.</p><p></p><p>Why? One, it provides some variety and specialization between characters who might otherwise have very similar skill traits.</p><p></p><p>Two, it lets the player pump up the secondary attribute derived bonuses like hitpoints and attack bonuses as constructed rather than strictly derived attributes.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4074805, member: 6533"] Hmmm. I'm guessing we'll have skill focus more or less at Saga levels. Why? Because I think the system will want monsters and challenges that don't represent true combat threats to still represent good skill challenges. As a game designer you might not want a sentry to be more above level 1, but you probably want that sentry's perception check to be a challenge to the level 5 rogue who's trying to sneak into the level 6 boss's tent. You slap saga skill focus on top of trained perception and you have a very competent sentry who isn't going to unbalance the adventure by sneak attacking for 4d6 damage every round. And then we'll have more attribute points over levels. Why? One, it provides some variety and specialization between characters who might otherwise have very similar skill traits. Two, it lets the player pump up the secondary attribute derived bonuses like hitpoints and attack bonuses as constructed rather than strictly derived attributes. [/QUOTE]
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Attribute won't rise (Speculation)
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