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General Tabletop Discussion
*TTRPGs General
Attributes Should Be a Guideline for Personality
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<blockquote data-quote="John Dallman" data-source="post: 9713506" data-attributes="member: 6999616"><p>A few D&D characters I saw played back in the early eighties, in a group where you were expected o do this:</p><p></p><ul> <li data-xf-list-type="ul">Fay was a talented magician with INT 18, but had WIS 3. This mostly showed in her complete lack of critical thinking. You could talk her into <em>anything</em>.</li> <li data-xf-list-type="ul">Hoyou the barbarian had INT 3 and WIS 17. He could barely talk (we never knew his original name, because he didn't, "Hoyou" simply being a worn-down version of "Hey! You!") and could not follow any plan more complicated than "charge in and hit it," but he had great instincts. He never did anything that was obviously stupid, although he often couldn't decide what he should do if the situation was at all complicated. </li> <li data-xf-list-type="ul">Vistaz was a cloud giantess who'd been thrown out of her family for fairly obvious reasons, having INT 4, WIS 5 and CHA 2. Her most characteristic moment came when the party was lost in the wilderness, and trying to figure out where they were. After a while they started looking for anyone or anything they could <em>ask</em> where they were. DM rolls for wandering monsters "There's a red dragon flying past over there, taking no notice of you." Vistaz "I wave my cloak at it to attract its attention." "What's your cloak made of?" "Err, red dragon hide?" After the rest of the party had run away, come back and raised her, they started looking for less tough things to ask directions from... </li> </ul></blockquote><p></p>
[QUOTE="John Dallman, post: 9713506, member: 6999616"] A few D&D characters I saw played back in the early eighties, in a group where you were expected o do this: [LIST] [*]Fay was a talented magician with INT 18, but had WIS 3. This mostly showed in her complete lack of critical thinking. You could talk her into [I]anything[/I]. [*]Hoyou the barbarian had INT 3 and WIS 17. He could barely talk (we never knew his original name, because he didn't, "Hoyou" simply being a worn-down version of "Hey! You!") and could not follow any plan more complicated than "charge in and hit it," but he had great instincts. He never did anything that was obviously stupid, although he often couldn't decide what he should do if the situation was at all complicated. [*]Vistaz was a cloud giantess who'd been thrown out of her family for fairly obvious reasons, having INT 4, WIS 5 and CHA 2. Her most characteristic moment came when the party was lost in the wilderness, and trying to figure out where they were. After a while they started looking for anyone or anything they could [I]ask[/I] where they were. DM rolls for wandering monsters "There's a red dragon flying past over there, taking no notice of you." Vistaz "I wave my cloak at it to attract its attention." "What's your cloak made of?" "Err, red dragon hide?" After the rest of the party had run away, come back and raised her, they started looking for less tough things to ask directions from... [/LIST] [/QUOTE]
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