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<blockquote data-quote="I'm A Banana" data-source="post: 6902566" data-attributes="member: 2067"><p>You're gonna need a montage.</p><p>[video=youtube;-4jfGWP0gk8]https://www.youtube.com/watch?v=-4jfGWP0gk8[/video]</p><p></p><p>I think I'd vary my approach based on how comfortable my group was with the level of abstraction.</p><p></p><p>The "closest to the experience" way might be to have the party make a group navigation check (an Int check, or a Survival check, or something): if half of them fail the check, they've blundered off-course and into some hazard or other. You might roll randomly to determine what the "hazard" is just so you can describe it ("you fall into poo water" / "a swarm of rats tries to take your sandwich!" / "An otyugh offers to chew your face off"). To abstract out combat, just have everyone declare one spell or long/short rest ability "used" to overcome the fight. Have them roll the attack, or have the NPC's roll the saving throw, and if they miss, or the NPC's do well, they lose 2/3rds of their current hp, and if they hit, or the NPC's save poorly, the party loses 1/3rd of their current hp. You may also want to cause other long-term effects (rats carry disease, etc.) if you want to mimic that. Either way, after one "round" that only involves the party attacking, the battle is over.</p><p></p><p>Then, it pretty much works the same as random encounters, but montage'd. The party can still choose to short or long rest when they want per normal (assuming that this is a place where that's possible). </p><p></p><p>If you'd like to go another route, Exhaustion is nice. If they fail the "getting lost" group check, the party gains a level of exhaustion as they spend another four hours lost in the dungeon of farts. Easy peasy.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6902566, member: 2067"] You're gonna need a montage. [video=youtube;-4jfGWP0gk8]https://www.youtube.com/watch?v=-4jfGWP0gk8[/video] I think I'd vary my approach based on how comfortable my group was with the level of abstraction. The "closest to the experience" way might be to have the party make a group navigation check (an Int check, or a Survival check, or something): if half of them fail the check, they've blundered off-course and into some hazard or other. You might roll randomly to determine what the "hazard" is just so you can describe it ("you fall into poo water" / "a swarm of rats tries to take your sandwich!" / "An otyugh offers to chew your face off"). To abstract out combat, just have everyone declare one spell or long/short rest ability "used" to overcome the fight. Have them roll the attack, or have the NPC's roll the saving throw, and if they miss, or the NPC's do well, they lose 2/3rds of their current hp, and if they hit, or the NPC's save poorly, the party loses 1/3rd of their current hp. You may also want to cause other long-term effects (rats carry disease, etc.) if you want to mimic that. Either way, after one "round" that only involves the party attacking, the battle is over. Then, it pretty much works the same as random encounters, but montage'd. The party can still choose to short or long rest when they want per normal (assuming that this is a place where that's possible). If you'd like to go another route, Exhaustion is nice. If they fail the "getting lost" group check, the party gains a level of exhaustion as they spend another four hours lost in the dungeon of farts. Easy peasy. [/QUOTE]
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