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General Tabletop Discussion
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<blockquote data-quote="Rhenny" data-source="post: 6903087" data-attributes="member: 18333"><p>Hi Pukinui - here's something I wrote up a while ago, but I never actually used it yet.</p><p></p><p>Food for thought.</p><p></p><p>****</p><p></p><p>Narrative encounter (s) or travel “Fast Forward” – An abstract way to skip travel, minor exploration and less important encounters.</p><p></p><p>DM sets up the scene and narrates asking players how they will engage specific tasks or situations along the way. Each scene is a segment of the day. DM asks player to roll checks for actions they will attempt during each segment of the narration.</p><p></p><p>Results determine possible damage and spell slot usage.</p><p></p><p>Easy (DC 10) = 1d6 hp of damage or 1 HD spent, 1 spell slot used</p><p>Moderate (DC 15) = 3d6 hp of damage or 2 HD spent, 1d4 spell slots used.</p><p>Heavy (DC 15) = 6d6 hp of damage or 4 HD spent, 1d4+2 spell slots used (and successful check only grants ½ damage and ½ spell slot loss)</p><p></p><p>For example, the party must travel through the mountains for 6 hours. During their travels, the weather turns sour. There is a hail storm and soon after, they are attacked by five Peryton. They fight off the attackers and have to traverse a very narrow ridge for 2 more hours before they arrive at a small way station (the place where the actual adventure will begin).</p><p></p><p>The example above is broken into segments:</p><p></p><p>1) Travel and Dangerous Hailstorm – Moderate</p><p>2) Peryton attack – Heavy</p><p>3) Traversing the ridge – Easy</p><p></p><p></p><p>When the DM narrates each segment, he asks each player what he or she will do during the segment. This will determine the check that the PC must make. If the PC succeeds all goes well (unless it was a Heavy DC where even a success will grant ½ damage and ½ spell slot loss. Crit failure indicates 2x loss.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6903087, member: 18333"] Hi Pukinui - here's something I wrote up a while ago, but I never actually used it yet. Food for thought. **** Narrative encounter (s) or travel “Fast Forward” – An abstract way to skip travel, minor exploration and less important encounters. DM sets up the scene and narrates asking players how they will engage specific tasks or situations along the way. Each scene is a segment of the day. DM asks player to roll checks for actions they will attempt during each segment of the narration. Results determine possible damage and spell slot usage. Easy (DC 10) = 1d6 hp of damage or 1 HD spent, 1 spell slot used Moderate (DC 15) = 3d6 hp of damage or 2 HD spent, 1d4 spell slots used. Heavy (DC 15) = 6d6 hp of damage or 4 HD spent, 1d4+2 spell slots used (and successful check only grants ½ damage and ½ spell slot loss) For example, the party must travel through the mountains for 6 hours. During their travels, the weather turns sour. There is a hail storm and soon after, they are attacked by five Peryton. They fight off the attackers and have to traverse a very narrow ridge for 2 more hours before they arrive at a small way station (the place where the actual adventure will begin). The example above is broken into segments: 1) Travel and Dangerous Hailstorm – Moderate 2) Peryton attack – Heavy 3) Traversing the ridge – Easy When the DM narrates each segment, he asks each player what he or she will do during the segment. This will determine the check that the PC must make. If the PC succeeds all goes well (unless it was a Heavy DC where even a success will grant ½ damage and ½ spell slot loss. Crit failure indicates 2x loss. [/QUOTE]
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