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General Tabletop Discussion
*Dungeons & Dragons
attrition mechanic
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6903122" data-attributes="member: 6787650"><p>I do exactly that for combats that don't matter. "You can either play this fight out in detail, or everyone can take 2d6 damage or spend one spell slot, and move on." The amount of resources I charge is based on my best guess of how much it would cost them to do it for real, although I try to err in the players' favor. That way there is no metagame pressure to play things out in detail unless they <em>enjoy </em>playing it out in detail.</p><p></p><p>Another version I've done is "If you can beat this next nest of phase spiders while making every roll at disadvantage and the spiders making every roll with advantage, we'll just call that the toughest fight of the day and handwave that you actually vanquished 10x that many spiders over the course of the day." BTW that fight would have been a Deadly fight (I checked afterwards) even if they hadn't been doing the advantage/disadvantage thing; the party came one roll away from TPK at least twice during that fight. I <em>think</em> both times were initiative rolls for a PC to jump on the ship's helm and take over after the current pilot got knocked out by spider poison, before the ship hit the ground for 20d6 to everyone on the ship.</p><p></p><p>My suggestion to you: it's fine to do this, as long as they players are enjoying it. The best way to make sure they are enjoying it is to make it optional, by giving them another option.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6903122, member: 6787650"] I do exactly that for combats that don't matter. "You can either play this fight out in detail, or everyone can take 2d6 damage or spend one spell slot, and move on." The amount of resources I charge is based on my best guess of how much it would cost them to do it for real, although I try to err in the players' favor. That way there is no metagame pressure to play things out in detail unless they [I]enjoy [/I]playing it out in detail. Another version I've done is "If you can beat this next nest of phase spiders while making every roll at disadvantage and the spiders making every roll with advantage, we'll just call that the toughest fight of the day and handwave that you actually vanquished 10x that many spiders over the course of the day." BTW that fight would have been a Deadly fight (I checked afterwards) even if they hadn't been doing the advantage/disadvantage thing; the party came one roll away from TPK at least twice during that fight. I [I]think[/I] both times were initiative rolls for a PC to jump on the ship's helm and take over after the current pilot got knocked out by spider poison, before the ship hit the ground for 20d6 to everyone on the ship. My suggestion to you: it's fine to do this, as long as they players are enjoying it. The best way to make sure they are enjoying it is to make it optional, by giving them another option. [/QUOTE]
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