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General Tabletop Discussion
*Dungeons & Dragons
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<blockquote data-quote="pukunui" data-source="post: 6903881" data-attributes="member: 54629"><p>[MENTION=48518]Skyscraper[/MENTION]: I think you misunderstand. My desire is not to go from one BBEG to the next. I'm running an episodic campaign. I like to keep each session tightly focused with minimal faffing about. Getting lost in the sewers and having to fight off swarms of centipedes and the like isn't appealing. Exploring the lair of the mind flayer, which contains numerous drow thralls, a spirit naga, some octopus-like creatures of the mind flayer's creation, a room full of cursed magic guarded by a vrock, and so on. Plenty of room for exploration, and not entirely focused on the BBEG. Plus, this is part two of the adventure. We began it last session, during which time they were set upon by some doppelgangers and proceeded to explore a seemingly abandoned warehouse on the riverfront.</p><p></p><p>Also, I have prepped one encounter for the sewers that I wish to play through. As written, the random encounter table in the adventure just has things like centipede swarms and giant rats, with minimal chances of encountering a black pudding or a gelatinous cube. I got to thinking that, since the mind flayer is lairing in the sewers, then there ought to be some critters affected by its presence. So I've modified an encounter from some AL adventures (a sewer map from "The Scroll Thief" and an encounter from "Foulness Beneath Mulmaster") in which the PCs will have the opportunity to rescue a flumph from a pair psychic gray oozes and a modified black pudding (based on Princess Ebonmire from OotA). If they succeed in both rescuing and befriending the flumph, it will then offer to guide them to the mind flayer's lair so they can get rid of it.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6903881, member: 54629"] [MENTION=48518]Skyscraper[/MENTION]: I think you misunderstand. My desire is not to go from one BBEG to the next. I'm running an episodic campaign. I like to keep each session tightly focused with minimal faffing about. Getting lost in the sewers and having to fight off swarms of centipedes and the like isn't appealing. Exploring the lair of the mind flayer, which contains numerous drow thralls, a spirit naga, some octopus-like creatures of the mind flayer's creation, a room full of cursed magic guarded by a vrock, and so on. Plenty of room for exploration, and not entirely focused on the BBEG. Plus, this is part two of the adventure. We began it last session, during which time they were set upon by some doppelgangers and proceeded to explore a seemingly abandoned warehouse on the riverfront. Also, I have prepped one encounter for the sewers that I wish to play through. As written, the random encounter table in the adventure just has things like centipede swarms and giant rats, with minimal chances of encountering a black pudding or a gelatinous cube. I got to thinking that, since the mind flayer is lairing in the sewers, then there ought to be some critters affected by its presence. So I've modified an encounter from some AL adventures (a sewer map from "The Scroll Thief" and an encounter from "Foulness Beneath Mulmaster") in which the PCs will have the opportunity to rescue a flumph from a pair psychic gray oozes and a modified black pudding (based on Princess Ebonmire from OotA). If they succeed in both rescuing and befriending the flumph, it will then offer to guide them to the mind flayer's lair so they can get rid of it. [/QUOTE]
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