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Attunement question
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<blockquote data-quote="Benjamin Olson" data-source="post: 8327276" data-attributes="member: 6988941"><p>If it were an official item that altered an attribute score it would be an attunement item. That needn't determine what you do with it, but to the extent you are wondering about the official line, there you go.</p><p></p><p>As far as "other characters won't use it because it is physically attached to him", while attunement is partly about keeping something from being shared around the party for maximum use it is really less about locking something to one character than limiting the number of particularly powerful magic items each character can have. I don't see the enhancements outlined as being particularly powerful though, provided you are a stickler about the +2 strength being highly circumstantial to things associated with the one hand (I actually recommend making it a generalized +2 strength bonus, as limiting it creates a level of granular fussiness more in line with a different edition or game, but if it's the way you like to play more power to you).</p><p></p><p>If you want this transformation the Paladin underwent to be an unalloyed benefit than don't add an attunement slot. If you want it to be more of a beneficial curse than an attunement slot is appropriate as the drawback.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8327276, member: 6988941"] If it were an official item that altered an attribute score it would be an attunement item. That needn't determine what you do with it, but to the extent you are wondering about the official line, there you go. As far as "other characters won't use it because it is physically attached to him", while attunement is partly about keeping something from being shared around the party for maximum use it is really less about locking something to one character than limiting the number of particularly powerful magic items each character can have. I don't see the enhancements outlined as being particularly powerful though, provided you are a stickler about the +2 strength being highly circumstantial to things associated with the one hand (I actually recommend making it a generalized +2 strength bonus, as limiting it creates a level of granular fussiness more in line with a different edition or game, but if it's the way you like to play more power to you). If you want this transformation the Paladin underwent to be an unalloyed benefit than don't add an attunement slot. If you want it to be more of a beneficial curse than an attunement slot is appropriate as the drawback. [/QUOTE]
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