Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6567440" data-attributes="member: 6790260"><p>This reflects a serious lack of understanding of 5e. Bards are good. Not overpowered--just good. They can snag a handful of powerful spells, if they sacrifice their improved melee abilities. They can get improved--not best, just improved--melee abilities, if they sacrifice spell abilities. Bards have long been able to acquire healing, restorative, and buffing spells, so giving them Cure Wounds is mostly a matter of simplifying bookkeeping. (Why have a "Healsong" <em>and</em> a "Nature's Balm" <em>and</em> "Cure Wounds" if they all do exactly the same thing?) That the Bard can out-heal the Druid is hardly surprising; Druids have not been healing-focused (capable, sure, but not focused) for several editions now, and I'm not even sure healing was a primary concern of theirs in 2e even.</p><p></p><p>As for the actual topic of the thread--which isn't complaining that Bards can heal and are thus destroying the "priest" role--I think in general you can't go wrong if you use the following heuristic with some careful thinking.</p><p></p><p>An item probably does not require attunement if:</p><p>1. It's highly situational (used an average of 1 or fewer times in a given session).</p><p>2. It provides a "minor" bonus (<5, applicable to a narrow/uncommon range of checks, or has an opportunity cost).</p><p>3. It could be justified as excellent but mundane craftsmanship or unusual materials (e.g. +1 weapons/armor).</p><p>4. You would be completely comfortable with every party member owning and using it regularly, and these would not be the only ones in the world.</p><p>5. The party could find someone, without excessive difficulty, who could make the item for them, for the right price/encouragement.</p><p></p><p>An item probably requires attunement if:</p><p>1. It's a broadly-useful benefit (not in categories 2-4 above, used an average of several times per session).</p><p>2. It provides a major bonus (increases/replaces stats, applies to several/common checks, has no cost to use).</p><p>3. It enables the user to do something they could not do unless they multiclassed or got a feat.</p><p>4. The item is well-known in history or myth, or otherwise has a substantial (and deserved) reputation.</p><p>5. You would not expect to see more than one or two, or if the party all had one, they would have all the items of that kind in the world.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6567440, member: 6790260"] This reflects a serious lack of understanding of 5e. Bards are good. Not overpowered--just good. They can snag a handful of powerful spells, if they sacrifice their improved melee abilities. They can get improved--not best, just improved--melee abilities, if they sacrifice spell abilities. Bards have long been able to acquire healing, restorative, and buffing spells, so giving them Cure Wounds is mostly a matter of simplifying bookkeeping. (Why have a "Healsong" [I]and[/I] a "Nature's Balm" [I]and[/I] "Cure Wounds" if they all do exactly the same thing?) That the Bard can out-heal the Druid is hardly surprising; Druids have not been healing-focused (capable, sure, but not focused) for several editions now, and I'm not even sure healing was a primary concern of theirs in 2e even. As for the actual topic of the thread--which isn't complaining that Bards can heal and are thus destroying the "priest" role--I think in general you can't go wrong if you use the following heuristic with some careful thinking. An item probably does not require attunement if: 1. It's highly situational (used an average of 1 or fewer times in a given session). 2. It provides a "minor" bonus (<5, applicable to a narrow/uncommon range of checks, or has an opportunity cost). 3. It could be justified as excellent but mundane craftsmanship or unusual materials (e.g. +1 weapons/armor). 4. You would be completely comfortable with every party member owning and using it regularly, and these would not be the only ones in the world. 5. The party could find someone, without excessive difficulty, who could make the item for them, for the right price/encouragement. An item probably requires attunement if: 1. It's a broadly-useful benefit (not in categories 2-4 above, used an average of several times per session). 2. It provides a major bonus (increases/replaces stats, applies to several/common checks, has no cost to use). 3. It enables the user to do something they could not do unless they multiclassed or got a feat. 4. The item is well-known in history or myth, or otherwise has a substantial (and deserved) reputation. 5. You would not expect to see more than one or two, or if the party all had one, they would have all the items of that kind in the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
Top