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<blockquote data-quote="KarinsDad" data-source="post: 6623017" data-attributes="member: 2011"><p>Has anyone run into the issue of attunement allowing for too few of magical items?</p><p></p><p></p><p>As a DM, I like handing out magic items. I probably hand out one or more out every 3 to 5 encounters (sometimes more than one, especially in more deadly fights against named NPCs where I can then use those items against the PCs). But, that means that PCs start getting a lot of items. Most of them are not that powerful of items, just something for the group to get and assign to some player. Some of the items do not even necessarily fit the group.</p><p></p><p>But I am running into the 3 items per PC ceiling. Each PC at the moment has anywhere from 1 to 3 items at level 6.</p><p></p><p>Note: the PCs even have an attuned artifact at this point. It's not too powerful, but it does give them a few extra go to the well abilities (and it has a few drawbacks). I prefer a game not so much where items are handed out like candy, but rather I enjoy a game where all of the players (and we have 7 players) do not feel like the game is super stingy on magic items. I play the game to have fun, not to follow someone else's strict regiment on magic item distribution.</p><p></p><p></p><p>The whole attunement thing seems artificial and forced, and designed for a specific style of D&D. So, I'm looking for some suggestions on how to up the number without going too crazy over it. My first thought is to have the number of max attuned items equal to the proficiency bonus. That way, 2 to 6 based on PC level.</p><p></p><p></p><p>Any other thoughts on how to handle it?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6623017, member: 2011"] Has anyone run into the issue of attunement allowing for too few of magical items? As a DM, I like handing out magic items. I probably hand out one or more out every 3 to 5 encounters (sometimes more than one, especially in more deadly fights against named NPCs where I can then use those items against the PCs). But, that means that PCs start getting a lot of items. Most of them are not that powerful of items, just something for the group to get and assign to some player. Some of the items do not even necessarily fit the group. But I am running into the 3 items per PC ceiling. Each PC at the moment has anywhere from 1 to 3 items at level 6. Note: the PCs even have an attuned artifact at this point. It's not too powerful, but it does give them a few extra go to the well abilities (and it has a few drawbacks). I prefer a game not so much where items are handed out like candy, but rather I enjoy a game where all of the players (and we have 7 players) do not feel like the game is super stingy on magic items. I play the game to have fun, not to follow someone else's strict regiment on magic item distribution. The whole attunement thing seems artificial and forced, and designed for a specific style of D&D. So, I'm looking for some suggestions on how to up the number without going too crazy over it. My first thought is to have the number of max attuned items equal to the proficiency bonus. That way, 2 to 6 based on PC level. Any other thoughts on how to handle it? [/QUOTE]
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