Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6623085" data-attributes="member: 2011"><p>In a campaign like mine where quite a few magic items are handed out, a feat like Sensitive becomes a must have feat for many players. It basically becomes a feat tax and punishes the players for me handing out a bunch of attunement items. Kind of like the opposite of fun.</p><p></p><p>In a campaign where the DM hands out 1 or fewer attunement magic items total to the group per level, a feat like Sensitive becomes a never take feat except maybe at a real high levels.</p><p></p><p></p><p>I tend to avoid feat solutions to campaign style mechanics issues because they can be either great or lousy depending on campaign, and because it puts the burden of campaign style on the players instead of in house rules where such modifications belong. But, thanks for the suggestion anyway.</p><p></p><p></p><p>I was also toying with the idea of having a relatively easy to create magic item called a Ring of Attunement which would allow a PC to have an additional attuned item. This gives the players a choice (like you suggest), but the investment is in magic item creation time and expense, not in a feat slot. But although this gives the PCs an outlet for their gold and such, it still feels like penalizing them with a gold/time tax just because I like handing out items. But I could see the concept of a Ring of Attunement (uncommon, 1 more slot), a Greater Ring of Attunement (rare, 2 more slots), etc. But meh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6623085, member: 2011"] In a campaign like mine where quite a few magic items are handed out, a feat like Sensitive becomes a must have feat for many players. It basically becomes a feat tax and punishes the players for me handing out a bunch of attunement items. Kind of like the opposite of fun. In a campaign where the DM hands out 1 or fewer attunement magic items total to the group per level, a feat like Sensitive becomes a never take feat except maybe at a real high levels. I tend to avoid feat solutions to campaign style mechanics issues because they can be either great or lousy depending on campaign, and because it puts the burden of campaign style on the players instead of in house rules where such modifications belong. But, thanks for the suggestion anyway. I was also toying with the idea of having a relatively easy to create magic item called a Ring of Attunement which would allow a PC to have an additional attuned item. This gives the players a choice (like you suggest), but the investment is in magic item creation time and expense, not in a feat slot. But although this gives the PCs an outlet for their gold and such, it still feels like penalizing them with a gold/time tax just because I like handing out items. But I could see the concept of a Ring of Attunement (uncommon, 1 more slot), a Greater Ring of Attunement (rare, 2 more slots), etc. But meh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
Top