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<blockquote data-quote="pming" data-source="post: 6623105" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I'm gonna side with what Kobold Stew said above. If you are handing out bucket loads of magic items on a regular basis, then yeah...you'll need to up the expected number of magic items that D&D 5e assumes. That is...zero. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> So, as the game is based on no "magic items expected", their limit of 3 attuned magic items is 3 more than is needed.</p><p></p><p> You handing out 1 item every 4'ish encounters is waaaaaay above the curve, IMHO. If I was you and saw the Sensitive feat as a "tax" (as do your players), I'd just ignore the whole "attunement" thing completely then. The amount of magic items is already likely to throw the whole "balance" thing under the bus anyway, why stop there? Go big or go home I say! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> If you are under the impression that somehow upping the attunement 'too high' is going to break your game....I'd suggest that simply contending that you actually <em>need to up it</em> is the root of the problem. e.g., stop handing out so many items that need to be attuned...problem solved. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6623105, member: 45197"] Hiya! I'm gonna side with what Kobold Stew said above. If you are handing out bucket loads of magic items on a regular basis, then yeah...you'll need to up the expected number of magic items that D&D 5e assumes. That is...zero. ;) So, as the game is based on no "magic items expected", their limit of 3 attuned magic items is 3 more than is needed. You handing out 1 item every 4'ish encounters is waaaaaay above the curve, IMHO. If I was you and saw the Sensitive feat as a "tax" (as do your players), I'd just ignore the whole "attunement" thing completely then. The amount of magic items is already likely to throw the whole "balance" thing under the bus anyway, why stop there? Go big or go home I say! :) If you are under the impression that somehow upping the attunement 'too high' is going to break your game....I'd suggest that simply contending that you actually [I]need to up it[/I] is the root of the problem. e.g., stop handing out so many items that need to be attuned...problem solved. :) ^_^ Paul L. Ming [/QUOTE]
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