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<blockquote data-quote="CapnZapp" data-source="post: 6623866" data-attributes="member: 12731"><p>The limit of three IS based on assumptions, so yes, if your game significantly deviates from those assumptions, changing that limit is perfectly reasonable.</p><p></p><p>Having said that, I think the most interesting solutions involve some sort of trade-off. After all, why is the limit there? To add interesting choices to the game, of course. To add friction to what otherwise would have been a no-brainer of a choice.</p><p></p><p>Just increasing the limit does nothing to make it interesting, and in the final analysis, it just sets you on the path ending with removing the limit altogether. But sure, if your players are awash in items, then perhaps a limit of four, or six, makes sense. </p><p></p><p>But I would have to say that as a general solution (leaving your personal campaign for a moment) it isn't all that satisfactory. Making you choose between one item of great power, or more items of lesser power, on the other hand, would keep the pressure up while still offer a compromise to let items see use.</p><p></p><p>So let's fix this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><em>(cont'd)</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6623866, member: 12731"] The limit of three IS based on assumptions, so yes, if your game significantly deviates from those assumptions, changing that limit is perfectly reasonable. Having said that, I think the most interesting solutions involve some sort of trade-off. After all, why is the limit there? To add interesting choices to the game, of course. To add friction to what otherwise would have been a no-brainer of a choice. Just increasing the limit does nothing to make it interesting, and in the final analysis, it just sets you on the path ending with removing the limit altogether. But sure, if your players are awash in items, then perhaps a limit of four, or six, makes sense. But I would have to say that as a general solution (leaving your personal campaign for a moment) it isn't all that satisfactory. Making you choose between one item of great power, or more items of lesser power, on the other hand, would keep the pressure up while still offer a compromise to let items see use. So let's fix this :) [I](cont'd)[/I] [/QUOTE]
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