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Attunement
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<blockquote data-quote="jbear" data-source="post: 6627482" data-attributes="member: 75065"><p>I think it's fine to run your game with the magic items you see fit as you see fit. Personally my group (4th level) have only just encountered their first magical item (other than healing potions) and not yet acquired it, and it is just a +1 short sword with some backstory and a bit of attitude. But everyone runs things as they prefer so that's all good.</p><p></p><p>From what I have read, I liked the suggestion to categorise Items as Minor or Major. My thinking was headed down that line as well in a manner. With that in mind...</p><p></p><p>My possible suggestions to your problem would be the following:</p><p></p><p>- Give out items that do not require attunement</p><p>- Decide upon which items that currently require attunement and remove that restriction (Minor Quest?)</p><p>- Decide which items you are giving out do not warrant in your opinion attunement and remove the restriction before handing out</p><p>- Rather than hand out new items, have treasure come through as an upgrade of the powers of their currently attuned items</p><p>- Have future treasure cause useless item powers to blend with their attuned items</p><p>- Have part of the quest alter PCs in a way that allows attuning a 4th item (This could upgrade at a later point in the campaign to a 5th item when you felt appropriate)</p><p>- If you cannot find any options you find satisfying: scrap attunement</p></blockquote><p></p>
[QUOTE="jbear, post: 6627482, member: 75065"] I think it's fine to run your game with the magic items you see fit as you see fit. Personally my group (4th level) have only just encountered their first magical item (other than healing potions) and not yet acquired it, and it is just a +1 short sword with some backstory and a bit of attitude. But everyone runs things as they prefer so that's all good. From what I have read, I liked the suggestion to categorise Items as Minor or Major. My thinking was headed down that line as well in a manner. With that in mind... My possible suggestions to your problem would be the following: - Give out items that do not require attunement - Decide upon which items that currently require attunement and remove that restriction (Minor Quest?) - Decide which items you are giving out do not warrant in your opinion attunement and remove the restriction before handing out - Rather than hand out new items, have treasure come through as an upgrade of the powers of their currently attuned items - Have future treasure cause useless item powers to blend with their attuned items - Have part of the quest alter PCs in a way that allows attuning a 4th item (This could upgrade at a later point in the campaign to a 5th item when you felt appropriate) - If you cannot find any options you find satisfying: scrap attunement [/QUOTE]
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