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<blockquote data-quote="KarinsDad" data-source="post: 6631223" data-attributes="member: 2011"><p>But playing the game IS linear and people who "follow the DMG guidelines to the letter of the law" might not understand that. My friends come to my table every session. They expect there to be exciting things every single time they come. Some of that exploration, some fights, some roleplaying. But it should be fun, and a bit different, and a bit awesome every single time and there should be no artificial limits to any of that.</p><p></p><p>There is no "well, we only acquire a few items early on, then we tend to half fill out our quotas, then we find one once in a blue moon" after that at my table.</p><p></p><p>Every session could result in finding a non-consumable magic item (it doesn't happen that often, but it could).</p><p></p><p>Why?</p><p></p><p>Because it's cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>It's fun. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I play the game for fun, not for some other game designer's idea of fun. My idea.</p><p></p><p>So, your suggestion of being a good magic item acquisition DM and following the DMG guideline is noted.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6631223, member: 2011"] But playing the game IS linear and people who "follow the DMG guidelines to the letter of the law" might not understand that. My friends come to my table every session. They expect there to be exciting things every single time they come. Some of that exploration, some fights, some roleplaying. But it should be fun, and a bit different, and a bit awesome every single time and there should be no artificial limits to any of that. There is no "well, we only acquire a few items early on, then we tend to half fill out our quotas, then we find one once in a blue moon" after that at my table. Every session could result in finding a non-consumable magic item (it doesn't happen that often, but it could). Why? Because it's cool. :cool: It's fun. :lol: I play the game for fun, not for some other game designer's idea of fun. My idea. So, your suggestion of being a good magic item acquisition DM and following the DMG guideline is noted. [/QUOTE]
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