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*Dungeons & Dragons
Attunement
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<blockquote data-quote="MG.0" data-source="post: 6675415" data-attributes="member: 6799436"><p>It's not horribly restrictive. I just see no real value in the rule that can't also be solved in simpler, less prescriptive ways. It is a hard limit on items which use attunement.</p><p></p><p></p><p></p><p>For completeness, it is listed in the PHB in the description of the Greater Restoration, Identify, and Remove Curse spells. Interestingly, attunement is pressed into double duty as the mechanism for cursed items in the DMG. Funnily enough the DMG only says a cursed attunement can't be broken voluntarily using the short rest, but it says nothing about the time/distance limit or attunement by another individual. A naive reading would seem to indicate you can remove a curse from someone by taking the item away from them for a day, or tricking someone else into attuning to it. Hardly seems to fit the spirit of the rules though.</p><p></p><p></p><p></p><p>I'm not sure of the percentage, but it seems a decent number of the items use it. There doesn't seem to be much rhyme or reason as to which items require it though. I'm not sure what you mean by a modular mechanic, unless you mean it is easy to ignore without damaging the game around it, in which case I agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MG.0, post: 6675415, member: 6799436"] It's not horribly restrictive. I just see no real value in the rule that can't also be solved in simpler, less prescriptive ways. It is a hard limit on items which use attunement. For completeness, it is listed in the PHB in the description of the Greater Restoration, Identify, and Remove Curse spells. Interestingly, attunement is pressed into double duty as the mechanism for cursed items in the DMG. Funnily enough the DMG only says a cursed attunement can't be broken voluntarily using the short rest, but it says nothing about the time/distance limit or attunement by another individual. A naive reading would seem to indicate you can remove a curse from someone by taking the item away from them for a day, or tricking someone else into attuning to it. Hardly seems to fit the spirit of the rules though. I'm not sure of the percentage, but it seems a decent number of the items use it. There doesn't seem to be much rhyme or reason as to which items require it though. I'm not sure what you mean by a modular mechanic, unless you mean it is easy to ignore without damaging the game around it, in which case I agree. :) [/QUOTE]
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