Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 6675826" data-attributes="member: 2629"><p>The core of the elegance is that allows flexibility while maintaining balance. In prior editions you had a 1 item per slot rule. That created a lot of problems that encouraged focus on a small set of items and resulted in a huge number of items being ignored. In some editions you'd find a bunch of rings you'd never use, in others you'd have a lot in the rule set that would never be picked by players or DMs to be included.</p><p></p><p>Here, due to the recommended distributions and the mechanics, magic items should be distributed and diverse. </p><p></p><p>As for why a selection of 3 attuned items per PC is not arbitrary: Math and statistics. If you take the average number of magic items that should be found based upon recommended distributions, calculate the chances that magic items would be attuned based upon the percentage of entries on the item tables that are attuned, and spread it over 20 levels, the answer becomes obvious. Basically, there should be about 3 attuned items found per PC in a 20 level career. The 3 limit encourages distribution amongst the party and limits the power of PCs that find too many attuned items - especially when there are too many high power attuned items. It prevents a party that finds too many items through luck, or a situation in which a DM allows PCs to buy items very easily, from getting too far from the balance levels that were envisioned for the game.</p><p></p><p>That is the first level of analysis. I encourage you to think about it some more on your own and look for the deeper balance issues. I could write a few dozen pages on this - but long posts never do much good. People tend to only learn things during message board discussions when they figure it out themselves.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6675826, member: 2629"] The core of the elegance is that allows flexibility while maintaining balance. In prior editions you had a 1 item per slot rule. That created a lot of problems that encouraged focus on a small set of items and resulted in a huge number of items being ignored. In some editions you'd find a bunch of rings you'd never use, in others you'd have a lot in the rule set that would never be picked by players or DMs to be included. Here, due to the recommended distributions and the mechanics, magic items should be distributed and diverse. As for why a selection of 3 attuned items per PC is not arbitrary: Math and statistics. If you take the average number of magic items that should be found based upon recommended distributions, calculate the chances that magic items would be attuned based upon the percentage of entries on the item tables that are attuned, and spread it over 20 levels, the answer becomes obvious. Basically, there should be about 3 attuned items found per PC in a 20 level career. The 3 limit encourages distribution amongst the party and limits the power of PCs that find too many attuned items - especially when there are too many high power attuned items. It prevents a party that finds too many items through luck, or a situation in which a DM allows PCs to buy items very easily, from getting too far from the balance levels that were envisioned for the game. That is the first level of analysis. I encourage you to think about it some more on your own and look for the deeper balance issues. I could write a few dozen pages on this - but long posts never do much good. People tend to only learn things during message board discussions when they figure it out themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
Top