Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6675858" data-attributes="member: 2011"><p>This happens just as bad with attunement. In our campaign at 6th level, there are already "hand me down" attunement items and soon, there will be items that nobody wants because their attunement slots are full.</p><p></p><p>Attunement did nothing for this issue except to propagate it in a different manner. Instead of limiting the number of rings, it limits the number of attuned and cool magic items.</p><p></p><p>And quite frankly, the "ring problem" still happens for some other items. Only one shield at at time, even in 5E. Only one set of armor at a time, even in 5E. Only one set of boots at a time, even in 5E.</p><p></p><p></p><p></p><p>Again, no different than earlier editions that had magic item tables with percentiles for different items. Diversity is totally DM dependent and if rolling on a table, basically dice result dependent.</p><p></p><p></p><p></p><p>Are you sure of this? Where are your actual numbers for this? This seems to be a claim without any hard data written down to support it.</p><p></p><p>Let's look at some data. The number and percentage of attunement (non-consumable) items in the DMG is as follows:</p><p></p><p>37 out of 83: Uncommon (45%)</p><p>56 out of 97: Rare (58%)</p><p>42 out of 65: Very Rare (65%)</p><p>31 out of 43: Legendary (72%)</p><p></p><p>160 out of 288: Total (56%)</p><p></p><p>So except in the case of uncommon items, a majority of non-consumable items require attunement.</p><p></p><p>Based on your assumptions with a party of 4 PCs, in 20 levels, those 4 PCs will find 100 / 56 * 3 * 4 = 21 magic items or 1 magic item total per level. 56% or 12 of these items will be attunement, 44% or 9 will not.</p><p></p><p>One magic item per level is a bit light, even for 5E. This, of course, does not even take into account crappy items being found (cursed, a magic mace when nobody in the party uses maces, etc.).</p><p></p><p></p><p>The real issue here is that tables B, C, and D are mostly consumable item tables in the DMG. So, the game is set up at low level that the PCs should be finding mostly consumable items, but if one looks at LMoP and other modules, that's not the case.</p><p></p><p>Personally, I think that players enjoy acquiring magic items as a major part of the fun and if it takes 5 or 6 gaming sessions to acquire level and only one magic item is found in that time frame, it's not as much fun. IMO.</p><p></p><p></p><p></p><p>Actually, it does not limit the PCs from finding too many attuned items. Random is random. The DM could roll 14 attuned items out of 20 found (even including consumables).</p><p></p><p></p><p></p><p>Hmmm. This last sentence is a bit condescending. As if people could not come to a different conclusion.</p><p></p><p>It's pretty obvious that WotC set up the tables to match their expectations, but at the same time, WotC is not playing the game. People are, and people often fudge those tables to get results that are more fun for their individual groups.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6675858, member: 2011"] This happens just as bad with attunement. In our campaign at 6th level, there are already "hand me down" attunement items and soon, there will be items that nobody wants because their attunement slots are full. Attunement did nothing for this issue except to propagate it in a different manner. Instead of limiting the number of rings, it limits the number of attuned and cool magic items. And quite frankly, the "ring problem" still happens for some other items. Only one shield at at time, even in 5E. Only one set of armor at a time, even in 5E. Only one set of boots at a time, even in 5E. Again, no different than earlier editions that had magic item tables with percentiles for different items. Diversity is totally DM dependent and if rolling on a table, basically dice result dependent. Are you sure of this? Where are your actual numbers for this? This seems to be a claim without any hard data written down to support it. Let's look at some data. The number and percentage of attunement (non-consumable) items in the DMG is as follows: 37 out of 83: Uncommon (45%) 56 out of 97: Rare (58%) 42 out of 65: Very Rare (65%) 31 out of 43: Legendary (72%) 160 out of 288: Total (56%) So except in the case of uncommon items, a majority of non-consumable items require attunement. Based on your assumptions with a party of 4 PCs, in 20 levels, those 4 PCs will find 100 / 56 * 3 * 4 = 21 magic items or 1 magic item total per level. 56% or 12 of these items will be attunement, 44% or 9 will not. One magic item per level is a bit light, even for 5E. This, of course, does not even take into account crappy items being found (cursed, a magic mace when nobody in the party uses maces, etc.). The real issue here is that tables B, C, and D are mostly consumable item tables in the DMG. So, the game is set up at low level that the PCs should be finding mostly consumable items, but if one looks at LMoP and other modules, that's not the case. Personally, I think that players enjoy acquiring magic items as a major part of the fun and if it takes 5 or 6 gaming sessions to acquire level and only one magic item is found in that time frame, it's not as much fun. IMO. Actually, it does not limit the PCs from finding too many attuned items. Random is random. The DM could roll 14 attuned items out of 20 found (even including consumables). Hmmm. This last sentence is a bit condescending. As if people could not come to a different conclusion. It's pretty obvious that WotC set up the tables to match their expectations, but at the same time, WotC is not playing the game. People are, and people often fudge those tables to get results that are more fun for their individual groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attunement
Top