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General Tabletop Discussion
*Dungeons & Dragons
Attunement
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<blockquote data-quote="Sword of Spirit" data-source="post: 7009166" data-attributes="member: 6677017"><p>This is actually a cool idea that would fit 5e very well. It's much like other design decisions they make like how they've given each spell its own rules rather than using descriptors and types which do or don't stack, etc. I wouldn't even be very surprised if they designers considered it. One reason it would have been unlikely to make it in would just be space considerations. And design time considerations might have played in. And I think they also would have been leery of potential interactions that let someone attune 20 items because none of them said they couldn't be attuned together. The amount of effort that would have to go into examining all the potential interacting with new items probably is the biggest downside.</p><p></p><p></p><p></p><p>Yes, those were dumb. It is worth pointing out that 5e items don't prohibit you from physically using them--you just can't benefit from the attunement property.</p><p></p><p>One thing I would have liked to see would have been items that have a basic property when you aren't attuned, but can grant greater properties when attuned, and have restrictions on who can attune them. In 5e, a holy avenger is a just a greatsword unless properly attuned. Having it be a +1 greatsword with some sort of minor quirk even if not attuned would be cool. I guess technically it is a magic weapon either way, so it has the property of bypassing damage resistance, and I could always add some minor property while not attuned (maybe the one that lets it shed light). But for things other than weapons, it's a lot more work to figure out how it could manifest minor properties before attunement, but such would make the items more interesting and cool.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7009166, member: 6677017"] This is actually a cool idea that would fit 5e very well. It's much like other design decisions they make like how they've given each spell its own rules rather than using descriptors and types which do or don't stack, etc. I wouldn't even be very surprised if they designers considered it. One reason it would have been unlikely to make it in would just be space considerations. And design time considerations might have played in. And I think they also would have been leery of potential interactions that let someone attune 20 items because none of them said they couldn't be attuned together. The amount of effort that would have to go into examining all the potential interacting with new items probably is the biggest downside. Yes, those were dumb. It is worth pointing out that 5e items don't prohibit you from physically using them--you just can't benefit from the attunement property. One thing I would have liked to see would have been items that have a basic property when you aren't attuned, but can grant greater properties when attuned, and have restrictions on who can attune them. In 5e, a holy avenger is a just a greatsword unless properly attuned. Having it be a +1 greatsword with some sort of minor quirk even if not attuned would be cool. I guess technically it is a magic weapon either way, so it has the property of bypassing damage resistance, and I could always add some minor property while not attuned (maybe the one that lets it shed light). But for things other than weapons, it's a lot more work to figure out how it could manifest minor properties before attunement, but such would make the items more interesting and cool. [/QUOTE]
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