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<blockquote data-quote="GodofThunder9010" data-source="post: 7365305" data-attributes="member: 6943741"><p>Maybe I am the only DM thinking this way? As someone who played Basic rules, AD&D 1, 2 3, 3.5 and 4, I am more than happy to take anything that Wizards of the Coast comes up with a huge grain of salt. Sure plenty of dumb ideas like THAC0 predates WOTC. And quite often, they're trying to fix something that is legitimately broken. One needs look no further than 4.0 for overwhelming evidence that WOTC has some terrible ideas. So what do I think of 5.0? 5th Edition is actually pretty great. Things got simpler and simple is good. I actually LOVE the idea of attunement. It actually makes a ton of sense. It prevents the "pass me the invisibility cloak" nonsense. The idea that a PC has to bond with said item is logical and a lot of fun for me. They find a Tuning Fork of Identification. "Now sing it 100 times, once IRL." I just really hate the attunement limit. They significantly de-powered the entire catalog of magic items already. IMHO that's enough. Limiting my PC's to just three significant magical items each just seems silly to me, especially at higher levels. I have a hard time seeing a 17th level Fighter with ten attuned items, only 5 of which can be worn at the same time, as game-breaking. I'm not one to stick with the boring cookie-cutter monster templates. I'm throwing nasty stuff at them. Present campaign boss is a vampire multiclassed as fighter and chaotic evil cleric loaded up with high level magical gear. To me, it just makes sense that a centuries old vampire who subsists on killing humans is going to pick up a lot of decent gear. Why would he leave it all in a pile neatly stacked next to his coffin? Would an 800 year old lich really have no wands, no staves, no other wizard gear and such a tiny list of known spells? That just doesn't make sense to me. So my PC's are gonna need to maximize their versatility to survive what I throw at them. I think a limit of just two rings and one other item per slot usable at the same time is sufficient and sensible. I think the complexity of attuning items sufficiently prevents the exploit of people from passing around their high powered gear. </p><p></p><p>Has anyone else ignored the attunement limit of three and seen game-breaking results? I'm curious to know.</p></blockquote><p></p>
[QUOTE="GodofThunder9010, post: 7365305, member: 6943741"] Maybe I am the only DM thinking this way? As someone who played Basic rules, AD&D 1, 2 3, 3.5 and 4, I am more than happy to take anything that Wizards of the Coast comes up with a huge grain of salt. Sure plenty of dumb ideas like THAC0 predates WOTC. And quite often, they're trying to fix something that is legitimately broken. One needs look no further than 4.0 for overwhelming evidence that WOTC has some terrible ideas. So what do I think of 5.0? 5th Edition is actually pretty great. Things got simpler and simple is good. I actually LOVE the idea of attunement. It actually makes a ton of sense. It prevents the "pass me the invisibility cloak" nonsense. The idea that a PC has to bond with said item is logical and a lot of fun for me. They find a Tuning Fork of Identification. "Now sing it 100 times, once IRL." I just really hate the attunement limit. They significantly de-powered the entire catalog of magic items already. IMHO that's enough. Limiting my PC's to just three significant magical items each just seems silly to me, especially at higher levels. I have a hard time seeing a 17th level Fighter with ten attuned items, only 5 of which can be worn at the same time, as game-breaking. I'm not one to stick with the boring cookie-cutter monster templates. I'm throwing nasty stuff at them. Present campaign boss is a vampire multiclassed as fighter and chaotic evil cleric loaded up with high level magical gear. To me, it just makes sense that a centuries old vampire who subsists on killing humans is going to pick up a lot of decent gear. Why would he leave it all in a pile neatly stacked next to his coffin? Would an 800 year old lich really have no wands, no staves, no other wizard gear and such a tiny list of known spells? That just doesn't make sense to me. So my PC's are gonna need to maximize their versatility to survive what I throw at them. I think a limit of just two rings and one other item per slot usable at the same time is sufficient and sensible. I think the complexity of attuning items sufficiently prevents the exploit of people from passing around their high powered gear. Has anyone else ignored the attunement limit of three and seen game-breaking results? I'm curious to know. [/QUOTE]
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