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General Tabletop Discussion
*Pathfinder & Starfinder
Atypical Clerics and Wizards who like versatility
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<blockquote data-quote="Byronic" data-source="post: 4206829" data-attributes="member: 56829"><p>I was trying to convert my Cleric to 4.0 (funny, no prestige classes or anything, it just has to do with character concept) and I noticed something funny. I know we don't have much information but I wonder if Clerics might be too helpful, selfless and kind in 4.0. A lot of his healing powers seem to rely on him actually going into battle, risking his own hide in order to heal his comrades.</p><p></p><p>I wonder what about the Cleric that doesn't really like going into the front of battle. Cowardly clerics or arrogant ones that believe that others should sacrifice their lives for their glory. Do you think that the Cleric spell list will have sufficient room for more hands off neutral and/or evilness? Divine Curses and blessings from far? Or is the Clerics class a bit more restricted in what it can do in 4.0 (making it far less effective from afar then a 3.x Cleric could be for example)?</p><p></p><p>For the second part of my question, I noticed in the prequel that Wizards only seem to be able to change their daily spell per day. Does anybody think that this will count for more spells then that in the game? If not, who here will miss the wizards (as well as cleric and some other classes) ability to choose out of many spells for that day.</p><p></p><p>I think I will. I'm not sure I'm quite happy with a Wizard that uses the same encounters day in, day out until he levels and then has the same one until he levels again</p></blockquote><p></p>
[QUOTE="Byronic, post: 4206829, member: 56829"] I was trying to convert my Cleric to 4.0 (funny, no prestige classes or anything, it just has to do with character concept) and I noticed something funny. I know we don't have much information but I wonder if Clerics might be too helpful, selfless and kind in 4.0. A lot of his healing powers seem to rely on him actually going into battle, risking his own hide in order to heal his comrades. I wonder what about the Cleric that doesn't really like going into the front of battle. Cowardly clerics or arrogant ones that believe that others should sacrifice their lives for their glory. Do you think that the Cleric spell list will have sufficient room for more hands off neutral and/or evilness? Divine Curses and blessings from far? Or is the Clerics class a bit more restricted in what it can do in 4.0 (making it far less effective from afar then a 3.x Cleric could be for example)? For the second part of my question, I noticed in the prequel that Wizards only seem to be able to change their daily spell per day. Does anybody think that this will count for more spells then that in the game? If not, who here will miss the wizards (as well as cleric and some other classes) ability to choose out of many spells for that day. I think I will. I'm not sure I'm quite happy with a Wizard that uses the same encounters day in, day out until he levels and then has the same one until he levels again [/QUOTE]
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Atypical Clerics and Wizards who like versatility
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