I am getting ready to put together a weird and atypical adventure for my PFRPG campaign (involving flying ships, cloud islands and the great gnome vs kobold cold war). Tone and subject matter wise, it is very different from the campaign as a whole. This is something I do at least once every campaign, usually for yucks since I tend to be a "serious business" type GM.
For example, years ago I had the party explore something of a funhouse dungeon leading to Faerie, wherein they had a funny little adventure but returned to the world some 40 years later (and then had there own days of future past type story).
Do you use atypical or "weird" adventures to switch things up? What sorts? How does it work out for you? Any good tales to share?
For example, years ago I had the party explore something of a funhouse dungeon leading to Faerie, wherein they had a funny little adventure but returned to the world some 40 years later (and then had there own days of future past type story).
Do you use atypical or "weird" adventures to switch things up? What sorts? How does it work out for you? Any good tales to share?