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Community
General Tabletop Discussion
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[AU] a new kind of toughness?
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<blockquote data-quote="Negative Zero" data-source="post: 1138681" data-attributes="member: 3794"><p><strong>Varianor</strong>,it seems to me that you misunderstood what i meant. you do <strong>not</strong> get you hit die plus your CON plus half your hit die. you get half your hit die automatically, and you roll for the rest of it. see the example in the first post. </p><p> </p><p>the feat changes the way you roll for hit points. in and of itself, it does not grant you extra hitpoints, above what you are entitled to. what it will do is change your average hit points per level.</p><p> </p><p>as for what i'm trying to do, yes i do want to allow characters a way to get more than average hit points. however, as i set about designingthe feats i realised that i like the idea of accomplishing that goal without actually giving out more hit points.</p><p> </p><p><strong>Velmont</strong>, while your math is a little off, the end result is correct, it <strong>will</strong> yield a net of +3/lvl on the average. however while this may seem strong, the feat really doesn't givethe character anything more than he is otherwise entitled to.</p><p> </p><p>if a player rolls consistently well for his character, then he would very well end up with the same result. this just puts the control in the player's hands. this way, if that is part of your character concept, you can accomplish it without depending too heavily on the dice and it does require some investment (and cost), i.e. two feats.</p><p> </p><p>are the feats overpowered? i've always assumed that the measure of that is whether it becomes a no brainer to take or not. and in this case, i don't think that it is. over time, the benefit can be great, but you have to really wait for it. and you have to really want it.</p><p> </p><p>~NegZ</p><p> </p><p><EDIT></p><p>something i just thought of, should either of these be a General, or Ceremonial feat, or a Talent?</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 1138681, member: 3794"] [b]Varianor[/b],it seems to me that you misunderstood what i meant. you do [b]not[/b] get you hit die plus your CON plus half your hit die. you get half your hit die automatically, and you roll for the rest of it. see the example in the first post. the feat changes the way you roll for hit points. in and of itself, it does not grant you extra hitpoints, above what you are entitled to. what it will do is change your average hit points per level. as for what i'm trying to do, yes i do want to allow characters a way to get more than average hit points. however, as i set about designingthe feats i realised that i like the idea of accomplishing that goal without actually giving out more hit points. [b]Velmont[/b], while your math is a little off, the end result is correct, it [b]will[/b] yield a net of +3/lvl on the average. however while this may seem strong, the feat really doesn't givethe character anything more than he is otherwise entitled to. if a player rolls consistently well for his character, then he would very well end up with the same result. this just puts the control in the player's hands. this way, if that is part of your character concept, you can accomplish it without depending too heavily on the dice and it does require some investment (and cost), i.e. two feats. are the feats overpowered? i've always assumed that the measure of that is whether it becomes a no brainer to take or not. and in this case, i don't think that it is. over time, the benefit can be great, but you have to really wait for it. and you have to really want it. ~NegZ <EDIT> something i just thought of, should either of these be a General, or Ceremonial feat, or a Talent? [/QUOTE]
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[AU] a new kind of toughness?
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