Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[AU] a new kind of toughness?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Negative Zero" data-source="post: 1143328" data-attributes="member: 3794"><p><strong>Varianor</strong>, </p><p>i'm not sure i agree with your way of thinking. that's like saying that since the tracking feat is more useful to someone with survival as a class skill, it's designed badly. the way i see it, all feats are designed to help a certain situation/class/ability more than others. it then becomes the player's/character's choice whether it's worth it to them to take the feat.</p><p> </p><p>by the same token, giving a flat bonus, in fact, does the same thing you're saying this feat does, just in the opposite way. while this feat might have a greater numerical value to larger hit die classes, the actual effect is the same for all classes. the original Toughness feat, while it gives a static numeric bonus, the actual effect varies according to the class.</p><p> </p><p>classes with a smaller hit die gain more from the static bonus than those with a bigger hit die. i.e. 3 hit points is more valuable to someone who is limited to a maximum of 4 hit points (75% of their total) than it is to someone with a max of 12 (25% - one third the bonus). all i mean by this comparison is that the argument works both ways, and as such isn't really valid (IMO).</p><p> </p><p>personally i don't like this philosophy; that game features are meant for "x" and "x" only. it's the rationale behind change to power attack in 3.5: "we meant for you to do this with it, and if you're not then you're wrong." i disagree. if you're tougher than average then you should be tougher than average. i guess my way of thinking adds "... for your class" to that statement.</p><p> </p><p> </p><p><strong>Nifft</strong>, </p><p>so you're basically saing that because "you get more use out of the feat by taking it earlier rather than later", then you don't like it, right? assuming that i interpretted that correctly, then i suppose i can see your point. however, your method also rewards those with larger hit dice as those are usually the classes with good fort saves (which seems to be criticized as a design flaw here). also, it runs the risk of providing a HUGE benefit all at once if taken at later levels, which doesn't sit well with me.</p><p> </p><p>~NegZ</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 1143328, member: 3794"] [b]Varianor[/b], i'm not sure i agree with your way of thinking. that's like saying that since the tracking feat is more useful to someone with survival as a class skill, it's designed badly. the way i see it, all feats are designed to help a certain situation/class/ability more than others. it then becomes the player's/character's choice whether it's worth it to them to take the feat. by the same token, giving a flat bonus, in fact, does the same thing you're saying this feat does, just in the opposite way. while this feat might have a greater numerical value to larger hit die classes, the actual effect is the same for all classes. the original Toughness feat, while it gives a static numeric bonus, the actual effect varies according to the class. classes with a smaller hit die gain more from the static bonus than those with a bigger hit die. i.e. 3 hit points is more valuable to someone who is limited to a maximum of 4 hit points (75% of their total) than it is to someone with a max of 12 (25% - one third the bonus). all i mean by this comparison is that the argument works both ways, and as such isn't really valid (IMO). personally i don't like this philosophy; that game features are meant for "x" and "x" only. it's the rationale behind change to power attack in 3.5: "we meant for you to do this with it, and if you're not then you're wrong." i disagree. if you're tougher than average then you should be tougher than average. i guess my way of thinking adds "... for your class" to that statement. [b]Nifft[/b], so you're basically saing that because "you get more use out of the feat by taking it earlier rather than later", then you don't like it, right? assuming that i interpretted that correctly, then i suppose i can see your point. however, your method also rewards those with larger hit dice as those are usually the classes with good fort saves (which seems to be criticized as a design flaw here). also, it runs the risk of providing a HUGE benefit all at once if taken at later levels, which doesn't sit well with me. ~NegZ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[AU] a new kind of toughness?
Top