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[AU] Arcana Unearthed Questions
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<blockquote data-quote="drnuncheon" data-source="post: 1052848" data-attributes="member: 96"><p>Well, like people have said, it's fairly easy to add some of these things. Races aren't hard, especially if it's a new campaign. As for classes:</p><p></p><p>Akashics should fit in easily, and provide a sort of 'super-expert' that won't have long-time players assuming 'thief'. (Boy, do I hate that.)</p><p></p><p>Champions aren't too bad - they have a few spell-like abilities though, and you might want to convert them to their nearest D&D counterparts if you don't plan on using the AU magic system.</p><p></p><p>Greenbonds depend heavily on the new magic system, and if you're not using that they probably overlap too much with druids conceptually.</p><p></p><p>Mage Blades are possibly one of the best reasons to use the new magic - they'd be a lot of work if you didn't (essentially making a new spell list for them.)</p><p></p><p>The Magister out-wizards the wizard. Like the greenbond, I wouldn't try to overlap them and standad wizards/sorcerers.</p><p></p><p>Oathsworn could fit in without a problem.</p><p></p><p>Runethanes - see magister and greenbond. If you were willing to make a standard D&D spell list for them they'd definitely have a different flavor than the stock casters.</p><p></p><p>Totem Warriors would fit well - but there would be some overlap with the ranger and/or barbarian, giving you three 'wilderness warrior' types.</p><p></p><p>Unfettered would be excellent - no longer would you have to shoehorn swashbucklers into fighters or multiclass fighter/rogues. Monte realized that 'swashbuckler' was a different archetype from 'armored knight' and split the two.</p><p></p><p>Warmains vs fighters are like magisters vs. wizards. I would only use one or the other, not both.</p><p></p><p>Witches have the same issues as any other magic-using class in AU: a lot of work if you're not using the AU magic system.</p><p></p><p>If you're bringing over the feats, be sure to consider what kind of AU feat it is - AU lets people get stuff through ceremonial feats that they could only get by high-level class abilities in regular D&D. Just something to watch.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1052848, member: 96"] Well, like people have said, it's fairly easy to add some of these things. Races aren't hard, especially if it's a new campaign. As for classes: Akashics should fit in easily, and provide a sort of 'super-expert' that won't have long-time players assuming 'thief'. (Boy, do I hate that.) Champions aren't too bad - they have a few spell-like abilities though, and you might want to convert them to their nearest D&D counterparts if you don't plan on using the AU magic system. Greenbonds depend heavily on the new magic system, and if you're not using that they probably overlap too much with druids conceptually. Mage Blades are possibly one of the best reasons to use the new magic - they'd be a lot of work if you didn't (essentially making a new spell list for them.) The Magister out-wizards the wizard. Like the greenbond, I wouldn't try to overlap them and standad wizards/sorcerers. Oathsworn could fit in without a problem. Runethanes - see magister and greenbond. If you were willing to make a standard D&D spell list for them they'd definitely have a different flavor than the stock casters. Totem Warriors would fit well - but there would be some overlap with the ranger and/or barbarian, giving you three 'wilderness warrior' types. Unfettered would be excellent - no longer would you have to shoehorn swashbucklers into fighters or multiclass fighter/rogues. Monte realized that 'swashbuckler' was a different archetype from 'armored knight' and split the two. Warmains vs fighters are like magisters vs. wizards. I would only use one or the other, not both. Witches have the same issues as any other magic-using class in AU: a lot of work if you're not using the AU magic system. If you're bringing over the feats, be sure to consider what kind of AU feat it is - AU lets people get stuff through ceremonial feats that they could only get by high-level class abilities in regular D&D. Just something to watch. J [/QUOTE]
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