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[AU] Arcana Unearthed Questions
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<blockquote data-quote="Felon" data-source="post: 1067873" data-attributes="member: 8158"><p>Right, that is my point. It really just boils down to "while disfigurement and death are merely inconvenient in the PHB, in AU they are really really really inconvenient in AU". It sitll doesn't back Monte's statement up; the game is still diminished by characters coming back from the dead all the time, and the grizzled old commander can get his leg back by buying a Regeneration spell. If magic--to use Monte's turn of phrase--"took something away" from the genre in D&D by making raising the dead and curing maladies routine matters, it still does the same in AU. The ante is just somewhat higher.</p><p></p><p>I didn't catch the part about losing ceremonial feats though. I'll go back and check that out, thanks. </p><p></p><p>I've spoken at great lengths about this <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=60229" target="_blank">in another thread</a> that most of you are already participating in, so I'd rather not regurgitate too much of it here since crtiicizing AU is not as germaine to the topic. </p><p></p><p></p><p></p><p>Well, Neg, I don't think I'll ever understand how a thread can't go one page without someone tossing out the dog-eared rule zero line, when A) contrary to claims to the otherwise, rule zero doesn't alleviate every problem, and B) the truth is it's often pretty irrelevant to the topic at hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First off, people buy supplements to have content they can actually use. They don't buy books to turn around and <em>not use</em> what's in'em, and I don't think it's all that hard to understand why it's frustrating and wasteful when exactly that happens. </p><p></p><p>I bought AU with the hope that it would offer some cool new options that I didn't have the time to make up myself, or the resources to playtest them. The fact that the options regarding resurrection are essentially just high-maintenance versions of PHB spells is quite disappointing. While I can rule-zero the rules I don't like out, I'm still back to square one as far as having some other option to implement. If I don't like what Monte says the cost for hiring spells should be, I'm left to my own devices to figure it out. Again, I think it's too hard to understand why this is disappointing. </p><p></p><p>And then there's the fact that AU just isn't consistent with everything Monte said in the afore-posted quote. I might've thought twice about buying it had it been explained accurately.</p><p></p><p>I should also point out that the marvels of rule zero are totally dependent upon the irrate gamer being the GM. You can't rule-zero other folks' campaigns.</p><p></p><p></p><p></p><p>Yes, it's self-defeating to dwell on whether or not a rule pertaining to magic is logical. It's probably more appropriate to discuss what the actual point is of a cutting edge variant PHB retaining D&D's hefty, unheroic, and occassionally problematic sleep requirements. Does it serve to address some as-yet unknown issue of game balance? It doens't seem to.</p></blockquote><p></p>
[QUOTE="Felon, post: 1067873, member: 8158"] Right, that is my point. It really just boils down to "while disfigurement and death are merely inconvenient in the PHB, in AU they are really really really inconvenient in AU". It sitll doesn't back Monte's statement up; the game is still diminished by characters coming back from the dead all the time, and the grizzled old commander can get his leg back by buying a Regeneration spell. If magic--to use Monte's turn of phrase--"took something away" from the genre in D&D by making raising the dead and curing maladies routine matters, it still does the same in AU. The ante is just somewhat higher. I didn't catch the part about losing ceremonial feats though. I'll go back and check that out, thanks. I've spoken at great lengths about this [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=60229]in another thread[/url] that most of you are already participating in, so I'd rather not regurgitate too much of it here since crtiicizing AU is not as germaine to the topic. Well, Neg, I don't think I'll ever understand how a thread can't go one page without someone tossing out the dog-eared rule zero line, when A) contrary to claims to the otherwise, rule zero doesn't alleviate every problem, and B) the truth is it's often pretty irrelevant to the topic at hand. :) First off, people buy supplements to have content they can actually use. They don't buy books to turn around and [i]not use[/i] what's in'em, and I don't think it's all that hard to understand why it's frustrating and wasteful when exactly that happens. I bought AU with the hope that it would offer some cool new options that I didn't have the time to make up myself, or the resources to playtest them. The fact that the options regarding resurrection are essentially just high-maintenance versions of PHB spells is quite disappointing. While I can rule-zero the rules I don't like out, I'm still back to square one as far as having some other option to implement. If I don't like what Monte says the cost for hiring spells should be, I'm left to my own devices to figure it out. Again, I think it's too hard to understand why this is disappointing. And then there's the fact that AU just isn't consistent with everything Monte said in the afore-posted quote. I might've thought twice about buying it had it been explained accurately. I should also point out that the marvels of rule zero are totally dependent upon the irrate gamer being the GM. You can't rule-zero other folks' campaigns. Yes, it's self-defeating to dwell on whether or not a rule pertaining to magic is logical. It's probably more appropriate to discuss what the actual point is of a cutting edge variant PHB retaining D&D's hefty, unheroic, and occassionally problematic sleep requirements. Does it serve to address some as-yet unknown issue of game balance? It doens't seem to. [/QUOTE]
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