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<blockquote data-quote="Negative Zero" data-source="post: 1073170" data-attributes="member: 3794"><p>seems to me like you're both saying the same thing. he said it'll be harder, you said it is harder. what's the issue?</p><p></p><p> and you may be right about that in some, maybe even a lot of those cases. however, in this specific case, the rule-zero is very relevant and does alleviate the problem. and it's "dog-eared" for a reason: it's useful, and it works.</p><p></p><p> you've got a point here too, however, the reason it's hard to understand is (at least for me), your comments seem imply that because you can't use this specific content, the book isn't useful. and that's just not the case. the book is <em>very</em> useful. it's just that part of it doesn't fit your taste.</p><p></p><p> and does it? does it offer cool new options? i'd say it does, and in spades. a lot of others would likly agree, yourself included, i'd wager.</p><p></p><p> i'm going to assume that you meant that you "<strong>don't</strong> think it's too hard to understand". fair enough. you don't like it, and that's disappointing. in fact, i think they're too low as well. here's what i'd do with it. assume that those are the prices for spells in the largest trading city in the world. each time the population halves, double the cost. as soon as the cost for a spell exceeds what a town can afford on its own the spell isn't available. not terribly elegant i admit, but i just came up with that off the top of my head.</p><p></p><p> i think <em>for the most part</em> that this is a matter of opinion. still, it isn't too hard to see how someone can have hopes for something and then find out that the logistics of getting it done weren't what they anticipated. lots of people have grand plans that never really go how they expect when confronted with reality.</p><p></p><p>now, i'm not saying that this is the case in ever instance, or that Monte doesn't know how to do the things he claims. nor am i being contradictory. i am simply offering a possible explanation that is other than "he lied to us" for the things that may genuinely not have been not realised. (which is no better or worse than the other explanations, simply alternate.) for the record, i disagree that there are as many shortcomings as most people who've been vocal about them say.</p><p></p><p> quite right, you can't. but the GM has the right to tell the story he wants to. he also has the obligation to work with players so that everyone's happy, or at least most people. but in the end, it's still his/her story.</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 1073170, member: 3794"] seems to me like you're both saying the same thing. he said it'll be harder, you said it is harder. what's the issue? and you may be right about that in some, maybe even a lot of those cases. however, in this specific case, the rule-zero is very relevant and does alleviate the problem. and it's "dog-eared" for a reason: it's useful, and it works. you've got a point here too, however, the reason it's hard to understand is (at least for me), your comments seem imply that because you can't use this specific content, the book isn't useful. and that's just not the case. the book is [i]very[/i] useful. it's just that part of it doesn't fit your taste. and does it? does it offer cool new options? i'd say it does, and in spades. a lot of others would likly agree, yourself included, i'd wager. i'm going to assume that you meant that you "[b]don't[/b] think it's too hard to understand". fair enough. you don't like it, and that's disappointing. in fact, i think they're too low as well. here's what i'd do with it. assume that those are the prices for spells in the largest trading city in the world. each time the population halves, double the cost. as soon as the cost for a spell exceeds what a town can afford on its own the spell isn't available. not terribly elegant i admit, but i just came up with that off the top of my head. i think [i]for the most part[/i] that this is a matter of opinion. still, it isn't too hard to see how someone can have hopes for something and then find out that the logistics of getting it done weren't what they anticipated. lots of people have grand plans that never really go how they expect when confronted with reality. now, i'm not saying that this is the case in ever instance, or that Monte doesn't know how to do the things he claims. nor am i being contradictory. i am simply offering a possible explanation that is other than "he lied to us" for the things that may genuinely not have been not realised. (which is no better or worse than the other explanations, simply alternate.) for the record, i disagree that there are as many shortcomings as most people who've been vocal about them say. quite right, you can't. but the GM has the right to tell the story he wants to. he also has the obligation to work with players so that everyone's happy, or at least most people. but in the end, it's still his/her story. [/QUOTE]
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