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[AU] Butterfly Cage Characters
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<blockquote data-quote="WizWrm" data-source="post: 1094654" data-attributes="member: 13568"><p><u><strong>Sanje</strong></u></p><p>Male Verrik Champion of Death 2</p><p>Experience Points: 1250</p><p><strong>Height:</strong> 5'8"; <strong>Weight:</strong> 145 lbs.; <strong>Skin:</strong> Dark red; <strong>Hair:</strong> Blue-black, spiked; <strong>Eyes:</strong> Black</p><p></p><p><strong>Strength:</strong> 16 (+3)</p><p><strong>Dexterity:</strong> 12 (+1)</p><p><strong>Constitution:</strong> 14 (+2)</p><p><strong>Intelligence:</strong> 14 (+2)</p><p><strong>Wisdom:</strong> 12 (+1)</p><p><strong>Charisma:</strong> 10 (+0)</p><p></p><p><strong>HD:</strong> 2d10+4; <strong>HP: 21</strong></p><p><strong>Initiative:</strong>: +1</p><p><strong>Speed:</strong> 30 ft./20 ft.(armor)</p><p><strong>Base Attack Bonus:</strong> +2</p><p><strong>Melee Attacks:</strong> +5 bastard sword (1d10+4, 19-20/x2)</p><p><strong>Ranged Attacks:</strong> +3 none</p><p><strong>Armor Class:</strong> 17 (+1 Dex, +4 beastscale armor, +2 longshield)</p><p><strong>Fortitude:</strong> +5; <strong>Reflex:</strong> +2; <strong>Will:</strong> +4</p><p></p><p><strong>Skills:</strong> Diplomacy +5, Heal +6, Knowledge (cosmology) +7, Spot +6</p><p><strong>Feats:</strong> Slippery Mind, Weapon Proficiency (Exotic[Heavy])</p><p></p><p><strong>Abilities:</strong> Sensory Control, 1/day <em>contact, sense thoughts, lesser telekinesis</em>, spell access (psionic) [N/A], spell-completion/spell-trigger access (necromancy), +1 damage vs. living creatures (factored in), 1/day <em>call shield</em></p><p><strong>Languages:</strong> Common, Celestial, Draconic, Verrik</p><p></p><p><strong>Equipment:</strong> bastard sword, beastscale armor, longshield, traveler's outfit, backpack, alchemist's fire, bedroll, winter blanket, chalk, flint and steel, 50' silk rope with grappling hook, hammer and ten pitons, four days rations, small shovel, sunrod, waterskin, whetstone, 1sp, 7cp.</p><p></p><p><strong>Personality and Background:</strong> Sanje often tend to be quiet and reserved, though he can be friendly when the situation calls for it. He values self-sufficiency over dependance on a community, and tends to wander, usually spending no more than a few months in any city. He always wishes to feel in control of himself, and therefore prefers the urban life over excessive time in the wilderness. Sanje respects the giants for their wisdom and accomplishments, and commends individualists for their self-determination, but harbors a mild dislike for litorians and sibeccai. He considers an hour or two of daily meditation and reflection important for a relaxed and well-focused mind. Sanje was attracted to the cause of death out of a desire to unearth the purpose of the soul's existence; he feels that there is enough evidence, such as truenames and the presence of the akashic memory, to prove that the mortal span is only a part of the overall path of the soul. Sanje has spent time studying the planes and philospohy as part of his search, and the undead fascinate him, if only because they have 'failed' to move on and are 'stalling' the inevitable. Occasionally he will get a feeling that it is time for an individual to move on; if possible, Sanje will facilitate that process, or at the very least, not oppose it. He has not yet felt his own death, and believes he that he will not do so he is successful in discovering his own basic cause.</p><p></p><p><strong>Description:</strong> Sanje is fairly short for a verrik, and of moderate build. He has both the dark red skin and dark eyes common to his race, and he wears his blue-black hair shoulder-length, slightly greased to stick out so that it looks almost like a mane on the back of his neck. He wears a loose navy-blue mantled cloak over scale armor, clasped with a tiny golden skull with emerald eyes. Sanje wears a sword belt with his bastard sword attached to the left hip, and a shield slung over his back. He also carries a pack containing miscellaneous adventuring gear. Sanje moves smoothly and speaks in a deep voice.</p><p></p><p><strong>Hardak</strong>: Sanje has come to Hardak on the advice of a sage who suggested a tome containing information on certain types of undead spirits might be found here. He is also somewhat short on cash, and money always follows places of mystery and excitement; add a gold rush to that and it's the perfect place to spend a few weeks.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1094654, member: 13568"] [u][b]Sanje[/b][/u] Male Verrik Champion of Death 2 Experience Points: 1250 [b]Height:[/b] 5'8"; [b]Weight:[/b] 145 lbs.; [b]Skin:[/b] Dark red; [b]Hair:[/b] Blue-black, spiked; [b]Eyes:[/b] Black [b]Strength:[/b] 16 (+3) [b]Dexterity:[/b] 12 (+1) [b]Constitution:[/b] 14 (+2) [b]Intelligence:[/b] 14 (+2) [b]Wisdom:[/b] 12 (+1) [b]Charisma:[/b] 10 (+0) [b]HD:[/b] 2d10+4; [b]HP: 21[/b] [b]Initiative:[/b]: +1 [b]Speed:[/b] 30 ft./20 ft.(armor) [b]Base Attack Bonus:[/b] +2 [b]Melee Attacks:[/b] +5 bastard sword (1d10+4, 19-20/x2) [b]Ranged Attacks:[/b] +3 none [b]Armor Class:[/b] 17 (+1 Dex, +4 beastscale armor, +2 longshield) [b]Fortitude:[/b] +5; [b]Reflex:[/b] +2; [b]Will:[/b] +4 [b]Skills:[/b] Diplomacy +5, Heal +6, Knowledge (cosmology) +7, Spot +6 [b]Feats:[/b] Slippery Mind, Weapon Proficiency (Exotic[Heavy]) [b]Abilities:[/b] Sensory Control, 1/day [i]contact, sense thoughts, lesser telekinesis[/i], spell access (psionic) [N/A], spell-completion/spell-trigger access (necromancy), +1 damage vs. living creatures (factored in), 1/day [i]call shield[/i] [b]Languages:[/b] Common, Celestial, Draconic, Verrik [b]Equipment:[/b] bastard sword, beastscale armor, longshield, traveler's outfit, backpack, alchemist's fire, bedroll, winter blanket, chalk, flint and steel, 50' silk rope with grappling hook, hammer and ten pitons, four days rations, small shovel, sunrod, waterskin, whetstone, 1sp, 7cp. [b]Personality and Background:[/b] Sanje often tend to be quiet and reserved, though he can be friendly when the situation calls for it. He values self-sufficiency over dependance on a community, and tends to wander, usually spending no more than a few months in any city. He always wishes to feel in control of himself, and therefore prefers the urban life over excessive time in the wilderness. Sanje respects the giants for their wisdom and accomplishments, and commends individualists for their self-determination, but harbors a mild dislike for litorians and sibeccai. He considers an hour or two of daily meditation and reflection important for a relaxed and well-focused mind. Sanje was attracted to the cause of death out of a desire to unearth the purpose of the soul's existence; he feels that there is enough evidence, such as truenames and the presence of the akashic memory, to prove that the mortal span is only a part of the overall path of the soul. Sanje has spent time studying the planes and philospohy as part of his search, and the undead fascinate him, if only because they have 'failed' to move on and are 'stalling' the inevitable. Occasionally he will get a feeling that it is time for an individual to move on; if possible, Sanje will facilitate that process, or at the very least, not oppose it. He has not yet felt his own death, and believes he that he will not do so he is successful in discovering his own basic cause. [b]Description:[/b] Sanje is fairly short for a verrik, and of moderate build. He has both the dark red skin and dark eyes common to his race, and he wears his blue-black hair shoulder-length, slightly greased to stick out so that it looks almost like a mane on the back of his neck. He wears a loose navy-blue mantled cloak over scale armor, clasped with a tiny golden skull with emerald eyes. Sanje wears a sword belt with his bastard sword attached to the left hip, and a shield slung over his back. He also carries a pack containing miscellaneous adventuring gear. Sanje moves smoothly and speaks in a deep voice. [b]Hardak[/b]: Sanje has come to Hardak on the advice of a sage who suggested a tome containing information on certain types of undead spirits might be found here. He is also somewhat short on cash, and money always follows places of mystery and excitement; add a gold rush to that and it's the perfect place to spend a few weeks. [/QUOTE]
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