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<blockquote data-quote="Kestrel" data-source="post: 1712831" data-attributes="member: 384"><p>Im working on doing this for a future Eberron campaign after my AU one ends.</p><p></p><p>I'm planning on keeping the AU magic and DnD magic completely seperate and labeling them as different Arcane Magics. The main issues I have come up against is when comparing the Magic systems themselves, not necessarily the spells.</p><p></p><p>Do I allow the DnD classes to use the weaving rules and/or readied spell rules? I can't see any players choosing to take a DnD spellcaster over an AU one if I force them to memorize. </p><p></p><p>Wizards in particular would be the most gimped class, considering the astronomical costs of scribing vs. the Magister's knowing all spells available to them.</p><p></p><p>Solutions Im thinking of is allowing all DnD casters to both weave and ready spells as per AU. Wizards would not have to pay scribing costs, but would still have to purchase the spells for thier books. Sorcerors would be allowed to choose thier learned spells each day, much like a Magister, but could not change those spells for 24 hours. </p><p></p><p>Divine casters would also be able to ready/weave, except they would always be able to spontaenously cast thier healing/summon spells (Heal for Clerics/Summon for Druids)</p><p></p><p>Not sure if this will be balanced in the long run, but I can always change things as needed.</p><p></p><p>The non-spellcasting classes would be no problem whatsoever. Thier abilities are pretty straightforward.</p><p></p><p>All characters would get the extra feat.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 1712831, member: 384"] Im working on doing this for a future Eberron campaign after my AU one ends. I'm planning on keeping the AU magic and DnD magic completely seperate and labeling them as different Arcane Magics. The main issues I have come up against is when comparing the Magic systems themselves, not necessarily the spells. Do I allow the DnD classes to use the weaving rules and/or readied spell rules? I can't see any players choosing to take a DnD spellcaster over an AU one if I force them to memorize. Wizards in particular would be the most gimped class, considering the astronomical costs of scribing vs. the Magister's knowing all spells available to them. Solutions Im thinking of is allowing all DnD casters to both weave and ready spells as per AU. Wizards would not have to pay scribing costs, but would still have to purchase the spells for thier books. Sorcerors would be allowed to choose thier learned spells each day, much like a Magister, but could not change those spells for 24 hours. Divine casters would also be able to ready/weave, except they would always be able to spontaenously cast thier healing/summon spells (Heal for Clerics/Summon for Druids) Not sure if this will be balanced in the long run, but I can always change things as needed. The non-spellcasting classes would be no problem whatsoever. Thier abilities are pretty straightforward. All characters would get the extra feat. [/QUOTE]
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